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Drop DuchyNewsDROP DUCHY: PATCH 1.0.4
Game update

DROP DUCHY: PATCH 1.0.4

Drop Duchy · published 6 Jun 2025, 12:59 UTC

All newsPlayers around this dateRead on Steam

Hear ye, hear ye!

We're back with a new update to correct the following bugs:

Patch notes - June 6th, 2025

  • Fixed Taxes card not working

  • Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)

  • Fixed Enclosure card triggering several times

  • Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard

  • Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds

  • Fixed Blacksmith re-triggering indefinitely in some cases

  • Fixed buildings not receiving resources/units when using the Land Expansion technology

  • Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)

  • Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard

  • Fixed Horse Stable gaining twice the units when placed horizontally

  • Fixed Reliquary incorrectly counting how many faith it add

  • Fixed Cathedral giving incorrect amount of faith in some complex sequences

  • Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith

  • Fixed Face the Enemy challenge reset when reloading the save

  • Added a small delay to prevent the player from accidentally locking a piece that just moved down

  • Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air

  • Fixed card tooltips not updating when upgrading a card (with a gamepad)

  • Fixed UI stretched when displaying three round modifiers

  • Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)

  • Fixed incorrect icon on the faction quest Headquarter

  • Fixed cards not having the correct displayed range in the Long Range trial

  • Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot

  • Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest

  • Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison

  • Fixed infinite activation loops with the Faith -> now has a maximum of 99

  • Fixed several Japanese translations to improve understanding of adjacent effects

  • Fixed tags appearing in some traditional Chinese lines

  • Fixed a bug where Bosses would be hard to select on the World Map

  • Fixed a bug where reloading a save in the grid would disable the sound effects

  • Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them

  • Fixed a bug where Sacred Ground would not trigger on The Wall

  • Fixed a bug where Gold Diggers card effect would be delayed

  • Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen

  • Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40

  • Fixed a bug where Recluse Monk would give more defense for the first mountain piece

  • Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion

If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:

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  • X - Sleepy Mill Studio

  • X - The Arcade Crew

And join us on Facebook, Threads, Instagram, and Bluesky!

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