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Scorched Warfare PlaytestNewsVersion 0.3.1775 Update: New action combos, Fixing Critical Bugs
Major update

Version 0.3.1775 Update: New action combos, Fixing Critical Bugs

Scorched Warfare Playtest · published 1 Jun 2025, 19:05 UTC · build 18693866

All newsPlayers around this dateRead on Steam

New Features:

  1. Warmaster attack system reworked. You can now alternate between "Light Attack (Left Click)" and "Heavy Attack (Right Click)" to perform different combos.
  2. Cavalry behavior iteration. Cavalry units will no longer stand idle after using abilities.
  3. Added talent reset functionality. Respec returns all spent points.
  4. "Canyon" map temporarily removed due to multiple bugs.
  5. Optimized enemy knockback animations.
  6. Improved UI for combat, details page, and talent page.
  7. Modified enemy spawn positions in encounters for faster combat initiation.
  8. Added new encounter terrain scenario.
  9. Added two new music tracks.

Bug Fixes:

  1. Fixed Company unit count upgrade causing combat freeze when maxed.,
  2. Fixed reward stage entry/exit causing next battle freeze.,
  3. Fixed 1-2 enemies being unable to move at stage start in some levels.,
  4. Fixed occasional enemy hit detection issues.,
  5. Fixed missing "Chess Piece" model problem.,
  6. Fixed ESC key causing freeze in certain situations.,
  7. Fixed R ability dealing no damage after upgrade.,

Known Issues:

  1. Company abilities like Arrow Rain and Charge may be abnormally interrupted during casting.
  2. Enemy threat transfer mechanism is flawed, may ignore nearby enemies to attack distant ones.
  3. Some ability and talent descriptions don't match actual effects.
  4. Talent node values are unbalanced, some nodes are overpowered.
  5. Some of the protagonist's heavy attacks deal excessive damage, pending adjustment.
  6. Some roguelike upgrades are ineffective.
  7. UI display error for maximum health after upgrading health cap.
  8. Poor visual representation when enemies die mid-air.
  9. Grass in one map repeatedly disappears and reappears.
  10. Enemies occasionally use wrong posture while moving.
More from Scorched Warfare Playtest

Other announcements

All news
In-game event13 Sep 2026V0.5.3887 Adjustments & New FeaturesNew Features · Added guard-related Unit Rogue Traits. · Added usage tips for global Rogue Traits. · Added indicators at enemy and ally reinforcement spawn locations. · Added a stage node details page. · Added a spawn countdown. · Added behavior, unit count, and status information above units. Adjustments · Militia Axemen now have a high base Guard Break value. · Increased the Warmaster's base G…Game update5 Sep 2026V0.5.3821 Adjustments & Bug FixesBug Fixes · Fixed the Hero's attack combo branching behaving abnormally. · Fixed abnormal damage on the Hero's R Skill.Major update5 Sep 2026V0.5.3806 Block & Guard Break, Backstab, Melee Engagement ReworkNew Features Block & Guard Break · Shield-bearing units now have their own Block value. Attacks from the front are stopped by the shield, dealing no damage and not interrupting the unit's action. · Each successful block consumes Block. When Block runs out, the unit is guard-broken: it can't block for a while and takes double damage, after which its Block recovers. · Blocking only works while th…