Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nothing Beyond This Point SoundtrackNewsThanks for playing the demo!
Community

Thanks for playing the demo!

Nothing Beyond This Point Soundtrack · published 4 Mar 2025, 00:21 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! Thank you so much for playing the demo of Nothing Beyond This Point. The game was flawless and absolutely no things will need to be addressed. Just kidding.

It got a bunch of players, and there were quite a few issues - some expected, others coming out of nowhere. I will do my best to properly address all of them over time. Better now than at launch! But overall, the concept was well-liked and I'm happy. Therefore, I thought it'd be nice to give an overview of what will happen next.

Better Tutorial


The biggest problem was the tutorial area, which experienced a lot of player drop-off. With the path having two whole corners to navigate through, it was hard to know where to go next, and many players kept backtracking or going the same way over and over. Once you get to the Obelisk and get the map, it's all a lot clearer, but I need to communicate this better.
To address it, I'm changing the layout of the rooms. It will be a straight line up that is clearly communicated via decoration and two early locks. I realize this is boring, but it prevents players from quitting too early. The Brewer and Cutter will be moved to the side, and indicated by a waypoint machine, so fewer players run into it and try to backtrack to it, getting lost. The rest will remain the same: slash, refuel, fireball, dash, combust/void locus, campfire.

Difficulty


Difficulty isn't a major issue right now. I did have to nerf the two consecutive Void Locuses, to again make accessing the Obelisk and maps easier, but apart from that it's alright.
One thing that does bother me, is that most players are hesitant to do anything but Slashing. Fireballs are rarely used. Not using Dash or Combust in the demo is fine, they'll be more useful in the full game, but I'd still like to somehow teach players that fireballs are much more powerful than the Slash, and refueling is fast enough to do is consistently in combat. Maybe a new early-game enemy or changes in enemy behavior can fix this. It's not a huge issue, though - believe me, later areas give you plenty of reason to keep your distance.

Steam Deck support


I want to add proper Steam Deck support, as I understand it's suboptimal right now. I don't have a deck to test it with, but will do my best to optimize for it anyway. Remember you can remap buttons for now!

Outside of the Demo


I'm hardly worki- uh, hard at work on the latest areas and bosses. Here's a sneak peak! The game is pretty much completely planned out at this point, but I could add or remove some bosses depending on how much time I have. The game is set to release early 2026 with 16 areas, 12 bosses, and 3 endings... and you get to meet the Gods! But do they even like you?

I've decided that the demo will stay up for now. Also, progress from the demo will carry over into the full game. So be sure to complete it, you'll get fireworks in the room with the Engine beacon if you do.
Oh yeah! If you haven't already figured it out, there are two bosses in the demo, not one. You find the second boss by going east from the first boss, though you'll have to go around a Void Wind room via north/north/east/east/south/south.

Cheeri-o!

More from Nothing Beyond This Point Soundtrack

Other announcements

All news
Major update6 Sep 2026Nothing Beyond This Point v1.1: HammerHello everyone! Apologies for the long silence, I got distracted with life and such. This update is not exactly a six-month-work update. But it does have something worth checking out: several new holdables, and a new big boss! If all you have is a hammer... · Added: a new boss! Oh boy... · Where is she? Simple: in the only area previously without a boss... · The Eclipse will give you a good hin…In-game event9 May 2026NBTP v1.0.4Hello! Nothing major today. A small patch fixing some minor things. It also adds some new achievements and reworked Defract to make it less overpowered. Important changes · Added three new achievements, connected to the secret bosses! · People are finding them and they are cool! So I do want to add a bit of a reward. · They are awarded retroactively. Simply hit a campfire and it is done. · Hm,…Game update10 Apr 2026NBTP v1.0.3Gday! As the game progresses, less and less bugs are found, so it's time to make some balance changes. Some more impactful ones. The ones you can feel. Please send your correspondence to my Discord server. Cheers! Important changes · I am tired of nobody figuring out the very, very obvious Trick fight. Seriously, it's not that hard people, there's an entire area leading up to it! So - I made so…