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KAZNewsApril 2026 Dev Recap
Community

April 2026 Dev Recap

KAZ · published 1 May 2026, 10:00 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

April was a really important month for KAZ- I released a major update to the demo, and the new trailer was featured on IGN as an exclusive first reveal, among other things!

🚀 Demo Update

A lot of this update came directly from the playtests and your feedback. I wanted to make the game more approachable, while also adding more depth for people who want it.

  • No Stress Mode

    I added a new mode where the time limit is replaced with a move limit. You can take as long as you want, but every move matters. It turns the game into something more slow and tactical compared to the usual fast-paced runs.

  • Theme-Based Powerups

    Themes used to be purely visual, but I’ve reworked them so each one now has its own powerups. This means your choice of theme actually affects your build and how you play.

  • UI Changes

    I updated the UI to make it cleaner and easier to read overall. The goal here was just to make everything feel smoother and less distracting.

The demo now has more content and feels more complete overall. If you’ve already tried it, there’s quite a bit new to see. I'm so happy to hear all the positive feedback from those of you who have tried it!


🎬 Trailer on IGN

The new demo update trailer was featured on IGN as an exclusive first look!

https://www.ign.com/videos/kaz-official-demo-trailer

Lots of development updates this time around! Here’s a clear overview of the main changes:

New Modes & Ways to Play

  • Added No Stress Mode (move-based gameplay instead of time-based)

  • Added a new game mode: Dance (to be played with a DDR mat!)

Gameplay & Progression Changes

  • Reworked items, themes, and how things unlock

  • Reworked quests

  • Added new items like Crystal and Templar Shield

  • Adjusted balance (especially around shields and stacking effects)

  • Made some features available earlier by default

Visuals & Game Feel

  • Added new effects (like loop and wormhole)

  • Fixed visual issues with certain abilities

UI & Quality of Life

  • Updated menus and overall UI

  • Improved how leaderboards are displayed and refreshed

  • Fixed layout issues in panels and menus

Bug Fixes & Stability

  • Fixed a large number of bugs

  • Resolved edge cases and small gameplay issues

This update is very much shaped by the feedback from the last playtests, so thank you for taking the time to play, share thoughts, and point things out — it genuinely helps shape the direction of the game. I’m continuing to build on that, so if you have any feedback or ideas, I’d really like to hear them.

If you want to stay up to date with everything, you can follow along here:

https://linktr.ee/yourlinkhere

And if you’d like to be more involved (playtests, discussions, sharing feedback directly), feel free to join the Discord:

https://discord.gg/yourlinkhere

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