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Escape SimulatorNewsA New Free Room, a Growing Team, and the Future of Escape Simulator!
Major update

A New Free Room, a Growing Team, and the Future of Escape Simulator!

Escape Simulator · published 9 Apr 2026, 17:01 UTC · build 22715164

All newsPlayers around this dateRead on Steam

Hello, Escapers!

It’s a big day at Pine Studio. We have some exciting news about our team, a brand-new free room for you to play right now, and a look at what’s coming next for both Escape Simulator 1 and 2!

🤝 Our Family is Growing: Somnium Games Joins Pine!

We are thrilled to announce that our long-time friends and collaborators at Somnium Games have officially joined the Pine Studio family!

If you’ve enjoyed the Magic DLC, you’ve already played their work. By bringing our teams together, we now have 28 developers working across the Escape Simulator franchise. This growth is exactly what allows us to keep supporting ES1 and ES2 with high-quality content.

🎨 New Free Room: Inked (Available Now!)

To celebrate this news, we’ve just released a brand-new free room inspired by Somnium's award-winning game, Inked: A Tale of Love.

Step into a world made entirely of "paper and ink." This room features a beautiful hand-drawn art style and offers a calm, atmospheric escape experience. It’s available now for solo play or co-op with up to 8 friends!

(Note to Meta Quest VR players: You’re getting a double drop today! Both the Inked and Treasure Island rooms are now live in your headsets!)


🖊️ Love the style? Check out the original game!

If you enjoy the vibe of this new room, we highly recommend checking out the game that inspired it: Inked: A Tale of Love. It’s a very personal, beautiful puzzle-adventure, and to celebrate today's news, it is currently on sale!

🌍 Share Your Creations Everywhere (mod.io Beta)

As we work on bringing Escape Simulator to consoles and mobile, we want to make sure your incredible community-made rooms can be enjoyed by everyone, everywhere.

We are officially launching the mod.io integration beta!

  • Cross-Platform: Your rooms can now reach players on other platforms.

  • One-Click Setup: Link your Steam name with a single click in-game.

  • You’re in Control: We will never automatically upload your work. You decide what to publish to mod.io directly from the Room Editor.


🗺️ What’s Next for Escape Simulator?

We know you're curious about the future. While we are moving away from rigid roadmaps to focus on quality and team well-being, we have big plans for the rest of the year:

  • For ES1: We are currently working on one more free room and a brand-new DLC!

  • For ES2: Development is moving fast! We have 2 free rooms, a first DLC, and major VR progress happening right now. Read more about Escape Sim 2 development in our latest post here.

  • Summer Building Competition: Get your tools ready—our next big competition for builders is coming this summer!

Thank you for being such an amazing community. We can’t wait to see you solve (and build) what’s coming next!

- Pine team

More from Escape Simulator

Other announcements

All news
Game update19 Jun 2026Steam Frame Support BetaHey everyone, This small update adds beta support for Steam Frame , Valve’s upcoming VR device. It should already run smoothly, and we’ll keep improving support as the hardware gets closer to release. We’ve also made several optimizations across rooms to improve overall performance. Happy escaping, - Pine teamGame update8 Jun 2026ES: Multiplayer UpdateHey everyone, We found out that some players were having connection and multiplayer issues because the new AiProtection on some ASUS routers was falsely detecting and blocking our server. To work around this, we moved our multiplayer services to a completely new server. This seems to have fixed the issue, at least for now. Thank you all for your patience, reports, and support while we looked in…Game update28 May 2026Xbox Update Hotfix #1Hey everyone! We just released a small hotfix for yesterday’s Xbox update . This one is mostly about making sure everything runs smoothly after the big release. We fixed a few cross-platform and multiplayer issues, improved how versions are handled between platforms, and cleaned up some small lobby/UI problems. Full list: · Improved cross-platform multiplayer stability · Improved the versioning…