Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
EverSiege: Untold AgesNewsOverhaul of the Multiplayer Progression System
Community

Overhaul of the Multiplayer Progression System

EverSiege: Untold Ages · published 2 Apr 2026, 13:52 UTC

All newsPlayers around this dateRead on Steam

Hello there, Scyron!


We’re happy to share that, in Patch 1.1, we are moving from shared session saves to a fully individualized progression system. Whether you play solo or join a friend, your unlocks and upgrades are now tied permanently to your own personal profile.

1. Individualized Progression: Your Journey, Your Profile

  • How it works now:
    When you open a save slot, it creates what we call a player profile. This slot will gather your personal unlocks, progression spending, and Ages rewards from both solo & co-op sessions launched from it, regardless of whether you are the host.

  • Buying upgrades in multiplayer hub:
    During a co-op session, all players can buy Wargears and Essences upgrades that they will carry over.

  • The Hourglass:
    This will be only accessible to the host during a multiplayer session, and each player will keep their own echoes.

  • Unlocking Ages & Mechanics:
    The ages and mechanics available during a session are those of the Host. If you defeat a boss together, it unlocks the next age in all players' progression (e.g., if the host is Age -4 and you are Age -2, you will unlock Age -5 and Age -3 respectively).

  • UI Update:
    Only your specific resources and upgrades will be visible in the UI to prevent confusion.

  • Host Save Copying:
    This remains available if you wish to carry over past group progression.

What stays with your personal profile:

  • Upgrades:

    • Echoes

    • Hourglass upgrades (if you are host)

    • Shards

    • Wargear upgrades

    • Essence upgrades

    • Unlocked evolutions.

  • Unlocked Content:

    • Ages

    • New Mechanics.


In a nutshell, no matter whose game you join, every upgrade bought is a permanent step forward for your Scyron.

2. Multiplayer Stability


Aside from progression, addressing connectivity issues is our main priority. We’re committed to delivering a smooth experience:

  • We are running tests to identify the cause of latency issues reported in some regions

  • We are continuing to fix multiplayer desyncs

  • We will provide regular updates on our progress

3. Looking Forward

We are also actively working on:

  • Performance Optimization: Refinements to enhance system efficiency and frame rates

  • Saving and Resuming: We are working hard to find a solution for saving active runs

  • Gamepad Integration: Active development of Controller Support

Our mission remains to develop a rewarding experience for all 40,000+ of you. Please continue sharing your thoughts on Steam, Reddit, and Discord!

⚠️ Note: The 25% discount is ending this Sunday, April 5th. If you have friends waiting to join the fight, now is the perfect time!

Thanks a ton!

~ Tindalos Interactive

More from EverSiege: Untold Ages

Other announcements

All news
Game update29 Jul 2026Update 1.2.4: Hotfix #2Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERT · Multiplayer connections will not anymore dynamically switch to P2P instead of Steam…Game update24 Jul 2026Update 1.2.4: Hotfix #1Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES · Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory. · Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. U…Major update15 Jul 2026Update 1.2.4: New Ancient Essence: ThunderGreetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder . If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you. ⚡ Chain Lightning Strike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds…