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EverSiege: Untold AgesNewsAddressing the saving of active runs and co-op save game sharing
Community

Addressing the saving of active runs and co-op save game sharing

EverSiege: Untold Ages · published 27 Mar 2026, 16:52 UTC

All newsPlayers around this dateRead on Steam

Hello there, Scyron,

We are not going to lie,
the launch yesterday was a bit of a roller coaster of emotions.

Among the plentiful positive reviews and messages, we also saw the suggestions, issues and concerns you shared with us in the hours following the release. Thank you a thousand times for taking the time to look into our game, giving it a good spin, writing reviews and comments. We don’t take your feedback for granted.

While writing and sharing these notes, be sure that our teams are already working hard on fixing and adjusting technical issues and hiccups.

Major Pain Points

There are two major pain points we picked up from all the feedback we read:
the missing option to save and resume a run & the way Multiplayer Save Game Sharing is currently handled.

Both of these issues will be our main focus points moving ahead.

Our team will look further into the (shared) Multiplayer Metaprogression and how it can be handled better for all participating parties. In the end, it should be an intuitive, rewarding, and fun experience.

In the meantime, we will release a hotfix as soon as possible, to highlight how you can copy-paste the host’s save file directly from the game through UX/UI adaptations. There is no need to look through your game files manually; it only takes a few clicks in the host’s lobby.

💡Here is a quick visual guide that can help you right away.

Issue number two, saving and resuming an active run, is a bit trickier than it might appear. In full transparency, we are not quite sure yet if we can find a method addressing the ask for the desired outcome, or how long it will take – and believe us, we want to make it happen.

As soon as we’ve made progress on this feature, we will of course share it with you!

Additional points

There are of course other topics that were rightfully pointed out, which we will try to tackle as soon as possible. These include:

  • Desyncs in Multiplayer sessions

  • General stability of the game

And since we saw a good number of people wondering if the game can be played offline:
Yes, the game, the solo experience, is fully playable offline. Only if you want to play in co-op, an internet connection is required.

Thanks again for sticking with us and giving us your time and support! Our mission remains unchanged: to develop a fun and rewarding experience for all our players in solo and co-op.

You can of course continue to share your thoughts, experiences and comments with us right here on Steam and on our Discord.

Thanks a ton!

~Tindalos Interactive


Helpful links

╰┈➤ 💬 Code of Conduct
╰┈➤ 📜 FAQ
╰┈➤ 🛠️ Troubleshooting
╰┈➤ 🪲 Known Issues

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