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VeterumNews0.9.6.6 Multiple minor fixes
Game update

0.9.6.6 Multiple minor fixes

Veterum · published 17 Mar 2026, 08:04 UTC

All newsPlayers around this dateRead on Steam

New Content:
• Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk...

Changes:
• Units on high ground now have increased range for abilities that are special ranged attacks or item throws.
• AI now uses the "Dash" ability more rationally.
• While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%.
• Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously.
• Upon becoming a vampire, the protagonist loses the "Breathing" ability.
• Barricades from scrolls can now be placed in all city battles.

Fixes:
• Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area.
• Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time.
• Fixed a bug that allowed units to gain more abilities than the limit via artifacts.
• Cornflower Dust is now picked up during a "Charging Attack"; summoned units now destroy dust beneath them upon appearing.
• Army morale on the top HUD now updates immediately after praying at an altar.
• Fixed the description for the "Kromm is watching" effect.
• Fixed a bug with accepting tasks that were sixth from the top in the city mission list.
• Web destruction icons are no longer displayed for flying units.
• Double-digit Action Points are now displayed correctly.
• The effect for hasted units is now displayed properly.
• Fixed a bug where bonus (random) combat traits and skills of hired units appeared only after re-entering the city menu.

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