Already 1 week since we released the demo! We are extremely happy about the reception and all the feedback we received. Thank you so much for trying it. We will keep updating the demo regularly until release.
Version 0.1.21
Research lab is available and functional
Moved editor actions to the identity panel
Can pan the camera with WASD
Major crafting, research, and resource deposit balancing
The game pace should feel faster overall. enjoy!
Version 0.1.22
Ability to cancel building construction
Building status indicators (starved, saturated, and blocked)
Economy and unit balancing
Prevent conveyors from being connected to unit buildings
Removed camera WASD panning that was added in the previous version. RTS players will know 😅
Version 0.1.23
Remove friendly fire
Inserters prioritize unsaturated factories
Units prioritize attacking other units instead of buildings, when a nearby teammate is in trouble
Fix crash when cancelling the electronics fab
Fix infantry gun sparks
Balancing
Version 0.1.24
Fix tanks having 1000hp
UI: Queued buildings and units have dark icons to differentiate from ready buildings
Fix camera panning for non 1080p resolutions
Version 0.1.25
enemies hold ground instead of stupidly following the player into their base
remove yellow effect on units and resources that are behind buildings (might bring back in a less distrubing way)
cancelling units and buildings doesn't reset the timer of queued items
artillery cannon goes back to idle mode when the artillery is approaching
Version 0.1.26
walls and buildings are deprioritized during attacks
Version 0.1.27
Engineers can repair buildings and vehicles!
Several bug fixes
Version 0.1.28
Units react when nearby buildings are attacked
Engineers prioritize repair when nearby units are attacked, instead of rushing to attack
Many improvements to the unit attack and approach behaviors
Infantry units can turn and attack immediately which enables hit and run behavior
Engineer as a starting draft, gives something to play with while the initial buildings are being made
Fix crash in tooltip
Version 0.1.29
Fix engineers inabilty to repair multiple elements sequentially
Engineers never initiate attacks, so they remain available to repair friendly units
Refactor troopers and rocket troopers to use the new behavior system
Prevent slavaging the HQ using right-click-hold shortcut
Make the mission clearer (add build mine objective before the efab objective)
Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!