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PowerplayNewsDemo Update
In-game event

Demo Update

Powerplay · published 9 Mar 2026, 00:43 UTC

All newsPlayers around this dateRead on Steam

Already 1 week since we released the demo! We are extremely happy about the reception and all the feedback we received. Thank you so much for trying it. We will keep updating the demo regularly until release.

Release notes

Version 0.1.21

  • Research lab is available and functional

  • Moved editor actions to the identity panel

  • Can pan the camera with WASD

  • Major crafting, research, and resource deposit balancing

  • The game pace should feel faster overall. enjoy!

Version 0.1.22

  • Ability to cancel building construction

  • Building status indicators (starved, saturated, and blocked)

  • Economy and unit balancing

  • Prevent conveyors from being connected to unit buildings

  • Removed camera WASD panning that was added in the previous version. RTS players will know 😅

Version 0.1.23

  • Remove friendly fire

  • Inserters prioritize unsaturated factories

  • Units prioritize attacking other units instead of buildings, when a nearby teammate is in trouble

  • Fix crash when cancelling the electronics fab

  • Fix infantry gun sparks

  • Balancing

Version 0.1.24

  • Fix tanks having 1000hp

  • UI: Queued buildings and units have dark icons to differentiate from ready buildings

  • Fix camera panning for non 1080p resolutions

Version 0.1.25

  • enemies hold ground instead of stupidly following the player into their base

  • remove yellow effect on units and resources that are behind buildings (might bring back in a less distrubing way)

  • cancelling units and buildings doesn't reset the timer of queued items

  • artillery cannon goes back to idle mode when the artillery is approaching

Version 0.1.26

  • walls and buildings are deprioritized during attacks

Version 0.1.27

  • Engineers can repair buildings and vehicles!

  • Several bug fixes

Version 0.1.28

  • Units react when nearby buildings are attacked

  • Engineers prioritize repair when nearby units are attacked, instead of rushing to attack

  • Many improvements to the unit attack and approach behaviors

  • Infantry units can turn and attack immediately which enables hit and run behavior

  • Engineer as a starting draft, gives something to play with while the initial buildings are being made

  • Fix crash in tooltip

Version 0.1.29

  • Fix engineers inabilty to repair multiple elements sequentially

  • Engineers never initiate attacks, so they remain available to repair friendly units

  • Refactor troopers and rocket troopers to use the new behavior system

  • Prevent slavaging the HQ using right-click-hold shortcut

  • Make the mission clearer (add build mine objective before the efab objective)

Your feedback is important

Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!

More from Powerplay

Other announcements

All news
Game update4 Sep 2026Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymoreGame update1 Sep 2026Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmishIn-game event27 Aug 2026Post Release Update #4It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started! We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait…