Week of: March 4, 2026
Version / Milestone: 0.4.0 (Full Rewrite)
Deltazone 0.4.0 is now a full rewrite. After testing and prototyping multiple approaches, the older codebase proved too limiting and messy to build on, so it’s being replaced.
We’re shifting away from the old low-poly look and moving to a stylized realism / semi-realistic PBR style. Characters and gear will use mid-poly models with clean, readable shapes, and most surface detail will come from PBR materials (normal/roughness/metalness) rather than heavy geometry. Expect a more grounded tactical shooter vibe with stronger material definition (fabric vs armor vs metal), consistent lighting/readability, and team identity driven primarily through color blocking (Alpha/Bravo) and controlled accent details.
Rewrite Decision
Committed to restarting 0.4.0 as a clean rewrite after realizing the old code was holding progress back.
Networking / Core
Players are synced properly and can run around in-game.
Animation / Combat Presentation
Implemented animation support for:
Look up/down while holding the gun
Ready and Lowered weapon states
Shooting
Added a full range of additional animations (shown in the screenshot), with more planned later.
Game Rules
Gamemode and teams are working.
Expanding/adding more animations over time (beyond what’s currently implemented/shown).
Bots: Not implemented yet. More will be shown once bot work begins.
Rewrite scope can expand quickly; focus will be needed to keep 0.4.0 milestones tight.
Continue building the rewrite foundation (systems + gameplay loop).
Begin early bot implementation work (or prep the framework for it), then share progress once presentable.
Screenshot: full range of additional animations
Screenshot: Preview of the character and new art direction
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Glen from Extynct Studios