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Void Nebula PlaytestNews0.10.0: The "I'm a real game" update
In-game event

0.10.0: The "I'm a real game" update

Void Nebula Playtest · published 27 Feb 2026, 17:04 UTC · build 22118318

All newsPlayers around this dateRead on Steam

Hello everyone, 0.10.0 is here!
This update try to make the game easier by buffing the player and nerfing the enemies, if you want some real difficulty, try the Hostile and above gamemode!

This update also add a lot of content designed to help scaling your damage and defence to be able to handle the later steps more frequently as well as upgrades around the whole ui.

Gameplay mechanics:

  • Controller and keyboard support (alpha version) was added! You can now play using only a keyboard, mouse or a controller!

  • Save slots are here! You can now swap between 3 differents saves.

  • Items, cards and cheats you didnt obtain yet are hidden in the codex, their names is also censored in the shop. Obtaining them reveal their entry in the codex.

Balance changes:

  • Enemies on the first steps now give more credits.

  • Added the “Nothing” incoming move to all enemies.
    The game is way too hard right now and the normal difficulty need to be casual, theses changes will, i hope, make the game easier to play on normal difficulty.

  • Bomber HP’s was drasticly reduced.

  • Multiple cards has been altered to be more worth buying.

  • Blue card “Ultimate Armor” is now legendary and the defence gain was increase to 35.

  • Blue card “Electrify” now grant Thorns and Auto Shield for each 15 jolts. (from 20)

  • Blue card “Cover” now grant 7 defence. (from 5)

  • “Precise hit” now give ATK x2 instead of ATK +7.

  • Bleeding now do 4 damage per bleed (from 6)

New enemies:

  • Added a stronger version of Bomber, “Kamikaze”, on step 7.
    I felt like Bomber was too strong, so now he is weak on step 3 and a stronger one appear on step 7.

New cards:

  • Added blue card “Armored Shell”.

  • Added blue card “Auto Shield”.

  • Added red card “Flagellation”.

New items:

  • Added “Nanomachines” (When you gain defence, gain x more.)

  • Added “Combat drone” (When you gain ATK, gain x more.)

  • Added “Golden resistor” (When a gold plated card trigger, gain xC.)

  • Added “Origami” (When you trigger a cheat, retrigger it x more times.)

  • Added “Premium shop card” (+x free reroll in each shop.)

New cheats:

  • Added “Calculator” (Increases one random gain or apply stat on the card by 1.)

  • Added “Lootbox” (Set the price of a random item, cheat or card in the shop to 0.)

  • Added “The Answer” (+999 ATK but you gains 10 permanent Poisons.)

Encounters:

  • Added one new random encounter.

Removed content:

  • Removed the over-damage bonus credits.

Others:

  • The codex was completely overhauled! Pagination was added and the codex is now designed to be used with a controller.

  • Added a transition screen for multiple moments in the game.

  • Added a custom cursor.

  • Revamped parts of the ui.

  • Added animations to badges, foils and rarity corner on each cards.

Bugs fixes:

  • Fixed a bug where Vampirism would not work.

  • Fixed a bug where the encounter “Static relay” can softlock you.

  • Fixed a visual bug where cards would stay tilted when dragged far away from the hand.

  • Fixed a bug where duplicate cards would be considered the same as their original.

  • Set the pause menu on a TRUE pause mode, preventing interaction with the game during the pause.

  • Fixed a bug where a Functionnal, Reinforced card would only trigger Reinforced. (The same goes for Dormant and all combinaison of the three)

  • Fixed a bug where cheats would not execute correctly, duplicate or even completly break.

  • Fixed a bug where you could interact with cards and the end turn button during a long cheat execution.

  • Fixed a bug where “Precise hit” would not consider blended cards as red cards.

  • Fixed a bug where a glassy + loop card would softlock the game if the card break during the execution.

  • Fixed a bug where “Last Resort” with a fast keyword, would not work.

  • Fixed a bug where modifying a starting deck card would modify the original card for the whole session.

Know bugs:

  • Blaze can break your deck, making you unable to play correctly. This bug seems to have been patched by mistake, but im not sure about that.

That's it! Pretty large patch, i think this update really make the game goes into a new level!

Good luck~

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