
Act III begins.
Also, the realms look slightly better lit now, and damage numbers are now different colours when applied to enemies versus allies.
v0.9.2 -> v0.9.3
Fixed no-line-of-sight eye icon being much smaller than intended.
Implemented Act II Scene V.
Implemented Act III Scene I.
Implemented lore entries linked to the above scenes.
Implemented Act III dive intro conversations.
Adjusted lighting and colours in most realms.
Especially powerful card plays now have an anticipation effect.
Damage numbers on enemies are now white or orange, while damage numbers on allies remain red.
Vulnerable/Parry overlays now fade in when statuses are applied, and fade out when a unit is destroyed.
Status effect icons above units are slightly larger for the compact indicator style.
Background darkening when menus are open is less intense.
All reward menus can now be minimized (e.g. to use items) by clicking outside their active area.
Butterfly's Turbulent Flow and Laminar Flow have been simplified.