This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0
Modding: Mod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.
Modding: Prop Sub-groups have been added to allow for user-selectable variations of a prop.
Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.
Volumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):
Low: Low resolution, max 4096 lights
Medium: Medium resolution, max 8192 lights
High: Medium Resolution, max 16384 lights
Ultra: High resolution, max 16384 lights
Modding: Mod Prop Scaler now allows you to lock scaling on local axes.
Modding: Light Objects can now be disabled if an associated procbit is not active.
Fixed a bug where Tile variants and ground tiles were not properly using the world seed after re-loading the save
Fixed a bug when linear camera movement in photo mode was easing movement.
Fixed a bug where the building preview would disappear when holding ALT