VR
🚀 Features & Improvements
- Added customizable floating grid
- Added XYZ readout for measurements and reference point objects
- Decluttered lobby (3D models & plinths removed)
- For models that have different levels of rendering detail in app, this can now be locked
- (Quest and Vive headsets only) Smoother performance when working with highlighted objects
- Expanded rigged model import compatibility
- Banner announcing upcoming GS migration to GS website for eligible users
### 🐛 Bug Fixes
- Fixed hidden layers still being included in USDZ, GLB, Blend exports when using layer solo mode
- Fixed autosaves becoming corrupted when created whilst the text tool is open
- Fixed desktop UI showing join room/enter room password messages when performing certain other operations
- Fixed lobby lighting being affected by last sketch session, resulting in dark environment objects
- Fixed material swatches being hidden by section view and passthrough occlusion
- Fixed issues opening specific sketch files
- Fixed HDR environments sometimes not loading in sketches
- Fixed sticky grab trigger when switching between left-handed and right-handed mode
- Improved performance when highlighting objects
- (Standalone only) Fixed passthrough becoming unavailable after certain operations with web browser
- (Standalone only) Fixed thumbnails not being created for new drafts
Screen Collab
🐛 Bug Fixes
- Fixed duplicated extensions in exported file names