Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Merchant's EdenNewsTower Defense Update
Community

Tower Defense Update

The Merchant's Eden · published 15 Feb 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!The last update wasn't that long ago, but I kept right on going. This time it's all about Tower Defense! Over the past weeks, I've been completely focused on the combat and defense mechanics and have significantly expanded them.

🎯 Tower Defense Update

In the last update, I briefly teased the new enemy types, now I want to tell you more about them.

👾 Three Enemy Types with Different Tactics

  • Thieves are the simplest form of enemies. They run straight to the market, steal coins, and disappear. They don't attack anyone, but don't underestimate their speed, especially in larger groups!

  • Bandits are armed and dangerous. They attack soldiers, citizens, and merchants on their way to the market. Protect your city, or more and more will flee.

  • Berserkers are the toughest enemies. They withstand multiple hits, move more slowly, and attack less frequently. Enemies that will challenge you in the later stages of the game!

The enemies now come in shades of red instead of plain black. Additionally, attack waves have been completely redesigned: larger groups, mixed forces, and attacks from multiple directions simultaneously. Your defenses will be put to the test!

🏰 Towers for Every Game Stage

The barracks from the last update are central to setting up your defenses—without them, no soldiers are available to you.Additionally, I've reworked the towers, there are now two:

  • The Watchtower: Available in the early game phase and your first real defensive structure. It's affordable, provides space for one soldier, but cannot be integrated into walls.

  • The Defense Tower: The heavyweight for later stages. Two soldiers, double the firepower, but only available once your city has grown.

⚖️ Combat System Polish

I've tweaked fire rates and accuracy, both for your soldiers and the attackers. Battles have become much more dynamic as a result, and strategic positioning now really pays off.With this update, Tower Defense becomes a real gameplay pillar in The Merchant's Eden. I'm curious to see what defense strategies you'll develop!And if you haven't already: Add the game to your Steam wishlist – it really helps a lot!Thanks for being part of this journey 🙌

— Daniel

More from The Merchant's Eden

Other announcements

All news
Game update19 Sep 2026Patch Release 1.2.1: Corrupted save files, auto rearm button and tooltipChanges: · Fixed an issue where save games with armed bastions does not load properly. Save games from 1.2.0 might get their soldiers on the bastion send back to the barracks. They can be rearmed. · Fixed an issue where the auto rearm button does not get enabled. · Fixed stonemason tooltip containing outdated information about the amount of coins it can produce.Major update18 Sep 2026Release 1.2.0: Faith, New Buildings and Ease of UseAfter several weeks of work and plenty of testing, it's finally here: Update 1.2.0! With this update I wanted to tackle a big chunk of the wishes and feedback I got from the community. I focused on four areas: more mechanics and depth, more building variety, less tedious clicking, and clearer information and UI. I'm excited to share the details with you today! New Resource: Faith A common reque…Community12 Sep 2026Dev Update: The new "Faith" mechanicHey everyone! The new version 1.2.0 is right around the corner, it won't be much longer now. Time for some solid details on the Faith mechanic that some of you have been waiting for. What is Faith? Once your city reaches a certain size and enough houses are built, Faith unlocks as a new resource. It reflects how well you're keeping up with the spiritual needs of your citizens. A progress bar at…