Today's update brings a new heavy machine gun, a new single player mission and two new Arrogant unlockable weapons! In addition to important bug fixes and game balances.
Fusion: A heavy laser mini-gun with insane amounts of ammo and an unlockable more powerful version!
Drone Factory: An intense single player challenge with a new type of enemy!
Titan: Unlock the Arrogant Titan with an secret alt ability!
Fusion: Unlock the Arrogant Fusion with insane damage and a complex fire pattern to learn!
Ghost: Recoil increased by 50% and added bloom.
Pulling Grenade: Now only explodes once, but with a bigger explosion. Deals more damage. Makes a sound effect when you are hit by it, or when it hits others.
Behemoth: Damage reduced from 400 to 340 meaning it requires a more accurate shot to one tap. Decreased reload time from 2.9 to 2.6.
Laser Pistol: Decreased charge-up headshot damage and increased charge-up body shot damage to make it more consistent.
Paladin: Damage reduced. 35 -> 32 per shot. Shoots 10 shots instead of 8 while unscoped. This makes it more viable to use as a shotgun.
Giant Distortion: Now reduces damage from laser weapons by 60% instead of 90% making it viable to kill with a laser gun inside the ult.
Projectiles move 2x faster in the ult as well.
Time Breach: Ultimate lasts 15 seconds instead of 10 seconds.
Shield auto recharges in Night Survival. Hopefully this will make surviving a bit more fair.
Bots dodge Vulture bullets. It was a bit too easy to farm bots with the Vulture, so now they will sometimes time travel when being tracked.
Fixed a major bug where you could not pick up weapons in single player missions.
Fixed a major bug where the game would crash if you blocked the Timesight with the Ion Sword.
Fixed a where your reload animation would stop if you did a backwards wall kick.
Patched out a bug with the tutorial allowing you to spawn bots into the tutorial for an instant win.
Fixed Paladin doing less damage until you scope in for the first time.
Fixed an issue where the caster would cause major frame drops when firing at close range.