Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HELLMARTNewsPATCH NOTES #1
In-game event

PATCH NOTES #1

HELLMART · published 5 Feb 2026, 18:53 UTC · build 21800596

All newsPlayers around this dateRead on Steam

Hey everyone!

We’ve rolled out a new update with a bunch of fixes and improvements:

  • Boards no longer disappear from the inventory after death.

  • Starting a new game no longer fills shelves with products from old save files
    (if you still have issues with full shelves, don’t forget about empty boxes in the storage — you can always use them).

  • The store no longer stops burning after getting on the bus in the mid ending.

  • The “Tall Man”’s hands no longer disappear in endings when getting too close to him.

  • Fixed an issue where the normal customer flow could break (customers giving money before items) after a unique customer left.

  • Renamed the “Judgement” achievement to “Judgment”.

  • Fixed camera shaking when hitting the monster’s hands and heart with an axe on Night 7.

  • Fixed a bug where door boards would stack into a single spot after death, making it look like only one board remained on the door after death or checkpoint reload.

  • Fixed an issue where door upgrades didn’t always affect how fast the monster’s hand breaks boards - now the higher the door upgrade, the longer it takes for the hand to break boards and open the door.

  • Fixed the morning checkpoint: if you ended up outside the store in the morning and couldn’t enter, you’ll now load inside the store.

  • Fixed a bug where people eaten by the monster at night inside the store could appear during the day or the next night.

  • Fixed an issue where all store doors would open after loading the game.

  • Broken boards no longer block door exits - they now disappear after a couple of seconds.

  • Improved box physics and behavior when returning them to shelves in the storage area.

  • Fixed a bug where money could sometimes go negative.

  • Removed joke item icons from the consumables screen to avoid confusion about cut content.

  • Fixed NPCs colliding with each other (again).

  • Fixed the monster’s heart glowing when it is destroyed.

  • Updated main menu music.

  • Fixed an art bug with bloody windows at night.

  • Fixed the anomalous customer holding products in their hands instead of placing them in a basket.

  • Fixed a bug allowing customers to be checked out before receiving money for change.

  • Fixed level 3 locks automatically opening during the day instead of the morning.

  • Added the ability to check the pager behind the cash register.

  • Fixed a bug where cleaning anomalous bloody windows at night rewarded money as if it was daytime dirt cleaning.

  • Fixed an issue where dirt could spawn in the store while the game was paused.

  • Fixed bugs with the monster’s hands that allowed them to break two boards at once or break invisible boards. There will be more bug fixes in the future, an optimization patch is in development, and we are already working on new content.
    Thank you for your support! The best is yet to come 🚀

More from HELLMART

Other announcements

All news
Sale26 Jun 2026Still on Sale: HELLMART -30%ATTENTION, CLERKS. The manager would like to remind you that HELLMART is currently 30% off on Steam. The night shift is still open. 🫀Major update10 Jun 2026MAJOR UPDATE — NEW MODE & CONTENTHi everyone! It’s been a long journey since the release of HELLMART, and we want to start by saying thank you. Your feedback, reviews, and messages have meant a lot to us. We’ve been carefully reading everything, and it genuinely helped us understand how to make the game better and what players actually want. Thank you so much for being part of this process 🫀 Today we’re excited to finally sha…Community3 Jun 2026📢 New Shift Incoming: Major Update Announcement!🛒 Hey everyone! Our major update is just around the corner! IT DROPS ON JUNE 10TH. Thank you so much for sticking with us. We really hope you love it! Dust off your uniforms and brush up on the safety rules. See you on your next shift at Hellmart! 🫀