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Cosmic TailsNewsPatch 1.0.4
In-game event

Patch 1.0.4

Cosmic Tails · published 16 Sep 2025, 17:53 UTC

All newsPlayers around this dateRead on Steam

MINOR PATCH NOTES

Hello, bounty hunters! I hope Patch v1.0.3 has been a huge improvement since v1.0.2!

I have gotten some great feedback so far, and I am excited to introduce some bug fixes and minor improvements in this latest demo patch update!

Please see the release notes below for Patch v1.0.4, and thanks for doing your part in the hunt! :)

Squashed Bugs

  • Fixed an issue where hovering the mouse over upgrade cards lost focus and would require a double click to select an upgrade card

  • Fixed an issue that prevented saving weapon fusion data when the Enable Purr Pack Animation toggle was disabled (i.e., purr pack animations were skipped)

    • This patch also fixed an issue where fusions earned while skipping purr packs were not displayed as equipped under the Weapons widget in the Pause Menu

  • Fixed an issue where the Bounty Hunter portrait was still playing the Cat Nip animation on restart if the Cat Nip effect did not finish

  • Reduced the number of particle effects for the Nitrous Booster’s Flame Burst ability, which was causing slight performance lag on Steam Deck

Steam Features

  • Integrated automatic pausing during gameplay when the Steam overlay is toggled on

  • Implemented scripting logic on game startup to check if any in-game achievements were earned while Steam was offline; the script will set the appropriate flag for these Steam achievements to be earned

Gameplay

  • Added WASD keys for Keyboard/Mouse players as options for navigation in UI menus

  • The Return To Game animation that plays during upgrade selection is now sped up, which aims to prevent breaking the flow of the gameplay by returning to game quicker

  • Slightly modified difficulty settings for Easy, Normal, and Hard difficulties. Enemy health/speed/damage still remain (and will always continue to remain) an option for configuration in the Accessibility Settings Menu

UI

  • Added a texture underneath both the Health Bar UI and Level Bar UI during gameplay; this improves readability while in-game and sits on top of the map so the background does not affect transparency of the health bar

  • Changed screenshots in the How To Play tutorial to reflect new gameplay mechanics and UI themes

  • Added a highlight to the Sidekick indicator to improve readability during gameplay

SFX

  • Introduced three new songs: Encore, Encore (Slowed), and Primitive. These songs are featured under Rue’s Playlist and the All Playlist

More from Cosmic Tails

Other announcements

All news
In-game event2 Sep 2025Major Update - Patch 1.0.3MAJOR PATCH NOTES Hello, bounty hunters! It's been a while. I've been hard at work in the background, updating both the official Cosmic Tails build and adding fun and exciting details from the main game into the Cosmic Tails Demo! In celebration of Cosmic Tails participating in the October 2025 Steam Next Fest, I have included a TON of new features including, but not limited to: · You wanted ac…Game update4 Jun 2025Patch 1.0.2PATCH NOTES Hello, fellow bounty hunters! I have a few exciting changes to share for the 1.0.2 demo patch -- including one change that many players have requested -- redesigning the Laser Pointer weapon mechanics! Please read below for the latest changes! GAMEPLAY · Redesigned the Laser Pointer weapon to shoot omni-directionally (i.e., 10 lasers fire in all directions). Movement does not affect…Game update20 May 2025Patch 1.0.1Hello, and thanks for making the Cosmic Tails Demo launch day a success yesterday! I received some awesome feedback and wanted to include a few updates based on this user feedback. Please see below for the minor feature changes: PATCH NOTES UI · Rebuilt the UI displayed when the player's special ability is ready. This UI will now display the appropriate button/key for using the special ability…