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Relic AbyssNewsNew Relic: Spiral Key + Some good news about the game. - Relic Abyss v0.4.23
Game update

New Relic: Spiral Key + Some good news about the game. - Relic Abyss v0.4.23

Relic Abyss · published 5 Jul 2025, 16:09 UTC

All newsPlayers around this dateRead on Steam

Heya gang! Long time no see! Just want to talk about what has happened since our last update. Why I stopped updating for a while, what changed in the game, and what's in store for the future.

New Build:

Starting last week, I've been finally back improving the game and adding more stuff to the demo. Below are the new changes that has come with the new build version 0.4.23!

Change Log:

  • Implemented new Physical Relic: Spiral Key

  • Fixed Attack Speed / Cooldown able to go above the maximum attackspeed.

  • Fixed perk item highlight not aligned properly.

  • Added new SFX to Bladefall Relic

  • Fixed hovering on perks scrollbar can hover side buttons.

  • Fixed Event Notifier still popping up after buying items on shop.

  • Fixed dropping an item will 100% black screen on swapping characters.

  • Fixed spamming pause on after selecting level can cause a soft lock.

  • Added hotkey to confirm on Results Screen, Character Select, and Level Select.

  • Stats Screen Rework:

    • Luck now affects loot quality and have a chance to spawn another perk.

    • Added toggle to stop the stats screen from popping up every level.

    • Reworked Auto Stats feature:

    • Clicking auto now brings up stat toggles that distributes your points automatically based on your choices.

    • If open on level is off and auto is on, stats will automatically assign upon levelling up.

Why I stopped updating for a while...

Sorry for not posting for a while. As I've told on a previous announcement before we we're dropped by the publisher we've been working with since 2024. And because of this, we really didn't had any funding since April 2025. So in our last ditch effort, we've decided to just release the demo and see where it would take us.

Thankfully, the demo release was a success, thanks to everyone who played our game! I'll be making another announcement post regarding the demo results in the future. But for now, thanks again everyone for playing our game!

Around the 2nd week of June, we were out of funds. So we had to pause development for a bit and we went back seeking funding for the game. I emailed a lot of publishers, I applied for jobs, I talked to investors.

Some good news!

It was a pretty long process, but after 2 more weeks of talking to them, we've finally found someone who was interested in funding our game!

I can't say any details for now, but starting this week, we finally have our game funded! And we can say with full confidence that we are now able to finish our game 100%!

Will talk about it more in the future but for now this is all I can say!

Coming soon:

We have also planning on some more future stuff planned coming soon. Like Localizations for different languages.

These languages are currently in the works and will be implented as soon as they're finished:

  • Simplified Chinese

  • Traditional Chinese

  • Brazilian

  • French

  • Japanese

More languages are coming in the future!

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