Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RIFTSTORMNewsDevblog #9 | Internal Alpha Updates & Content Variety
Community

Devblog #9 | Internal Alpha Updates & Content Variety

RIFTSTORM · published 29 Apr 2025, 15:02 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,


We wanted to share a quick development update for RIFTSTORM as we countdown to our next public release.

Internal Alpha Updates


Internally, we’ve been working on a few big updates from the last public playtest including overhauling the UI for our core systems, slowly transitioning old environments to our new dungeon system (you can read about that here, and building out new weapons, characters and a new mythic species. We’ve compiled most of these updates into an internal playtest that we conducted just prior to the Eid festivities.

While we’re not quite satisfied with the quality of the updates to share the build publicly, our internal playtest did help us refine our focus for RIFTSTORM’s next big test drop.

Progress Update: UI/UX Rework


As we continue to refine our primary interface, the name of the game is future-proofing and building for scale. With so many systems being added and thanks to the feedback we’ve received from our public and internal playtests, we’ve been working on updating the UI and UX in our core loops. From our Mission Center to our updated Dungeons, you can expect a more streamlined interface and user-flow that will allow us to additively expand on in the future.

Progress Update: Content Variety


As of the latest test, our gameplay teams are finally satisfied with the core shooting and looting mechanics, allowing the team to move on to expanding the game as intended. Since February we’ve split the team into three parallel pipelines: weapons, mythics, and modes.

With 16 new weapons in the pipe (we may show less during the next playtest depending on polish state), our expanded armory and crafting system is shaping up to be pretty expansive. We really did try to show some of our cool content but this had to go through a “clearance” phase with Igor - sorry, we tried.

The big mythic headline will be the introduction of our new mythic species. M-0072. We had a whole spiel about its origins, our “unique” take on the species and our intent with it, but honestly we thought that redacted pictures will speak louder than words.

We’ll with a sneak peak at some of the new asset concepts we’ve made for the new incoming game modes - even with all the redactions, we think that the keen eyed among you can figure out what new modes might be coming in the future.

How should we engage you better?


We’re so excited to welcome you again to RIFTSTORM and experience the rifts and mythics. It would be great if you can give us a wishlist to support us.

https://store.steampowered.com/app/2282790/RIFTSTORM/

You can also join us on Discord to get in touch with the dev team and ask questions!

See you on the rift!
RIFTSTORM Team

More from RIFTSTORM

Other announcements

All news
In-game event17 Sep 2026RIFTSTORM 0.6.3.1 - This is my weapon, this is my mod...Changelog 0.6.3.1 Hey everyone, 0.6.3.1 adds our first iteration of Weapon Mod Transfer system, giving you a way to move a mod you like from one weapon onto another. This is still an early pass on the system, especially on the UX and lore side, so we’re very interested in hearing where the flow feels confusing, slow, or awkward. Weapon Mod Transfer You can now transfer a Weapon Mod from one wea…In-game event10 Sep 2026RIFTSTORM 0.6.3 - Here comes the boom!Changelog 0.6.3 Hey everyone, We've got three new weapons and a Launcher rework to push today. Our Launchers have been underused for a while, and the feedback has been pretty consistent that they just weren’t pulling their weight. After digging into it, the problem wasn’t only raw numbers — their explosions also weren’t scaling properly with weapon damage bonuses and buffs, which meant they fel…Game update5 Sep 2026Hotfix 0.6.2.6 - Crashing during MissionsFixed crashes on Mission Start caused by certain conditions · Fixed Camera Shakes logging False Crash Reports