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KilotonNewsPost-Launch Tweaks!
Game update

Post-Launch Tweaks!

Kiloton · published 22 Feb 2025, 23:51 UTC · build 17470169

All newsPlayers around this dateRead on Steam

2/22/25, Update to version 2.3.6


⁃ Added WOPR achievement
⁃ Switched PROXY and NATO to slow the learning curve
⁃ Even more emphasis on victory offered! (thanks apples)
⁃ Added peace offers to war screen (thanks apples)
⁃ Adjusted tutorial to cap growth/shrink rates on high-end computers
⁃ Highlighted the “Error: this option is locked” message in red, since some people weren’t seeing it
⁃ Added hidden “DEBUG” toggle between 0 and 1 to show your FPS and current scenario + seed
⁃ Added syntax help with settings if people don’t use an equals sign
⁃ Minor bugfixes

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Game update26 Mar 2026Multiplayer Patches!Desync Fixes Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. · Texel Team buffer checksum & sync · Texel Population buffer checksum & sync · Host-Authoritative City Sync waves Thes…Game update6 Mar 2026BugfixesFixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemannIn-game event13 Feb 2026More Nations, Levels, AchievementsKiloton v 2.8 Patch Notes Added scenario support for 8 nations! · Editor Support · Fixed Population Bar Graphs · Updated Random scenario to use 8 nations Added new Casualty Counter · Updates in real time on the war panel · Spits out a report at the end of each war · Used in some new achievements! Tweaks · Made scenario stabilization a little harder · Taught countries to maintain slightly larger…