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Better than DeadNewsBetter Than Dead enters Early Access on May 12
Community

Better Than Dead enters Early Access on May 12

Better than Dead · published 28 Apr 2026, 13:44 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

Better Than Dead enters Early Access on May 12.

It feels strange to write that.

This game has been in my head, and then on my screen, for a long time. I have worked on it alone, trying to give shape to something very specific.

Better Than Dead is not a big game made by a big team.

It is a violent, handcrafted game about pressure, revenge, fear, and movement.

The first run is already complete.

There are 14 levels playable from start to finish. I did not want to fill the game with empty content just to make it longer. Every level was built by hand, with its own place, its own atmosphere, and its own reason to exist.

A lot of the difficulty in making Better Than Dead came from trying to hold together things that almost fight each other.

No traditional HUD.

A modern bodycam perspective.

But underneath that, something closer to the raw rhythm of an old arcade shooter.

I wanted the violence to feel close and unstable. Not clean. Not heroic. Not safe.

I also spent a lot of time trying to capture the atmosphere of Hong Kong and Chinese-inspired environments. The signs, interiors, streets, colors, and details mattered to me. I know I am looking at that world from a distance, but I tried to approach it with care, and with respect for a certain kind of 80s and 90s cinema that I have always loved.

Early Access, for me, is not about pretending the game is something it is not.

The first run exists. Now I want to make it stronger.

I want to refine the pacing, difficulty, balance, clarity, performance, game feel, and overall consistency. I want to listen to the people who play it, understand what works, understand what gets in the way, and keep shaping it without losing its identity.

After that, I want to build To Heaven.

To Heaven is planned as a harder, darker extension of the game. A second mode with additional levels and a different conclusion. Something that pushes the experience further.

I also have other ideas, like extra modes or a level select system with ratings and scores, but I do not want to turn this devlog into a list of promises. I would rather be honest and build things properly, one step at a time.

I want to thank everyone in the Discord server, all the playtesters, and MicroProse for helping the project reach this point.

Some of you reported bugs.

Some of you sent videos.

Some of you told me when something felt wrong.

Some of you understood what the game was trying to be before it was fully there.

That helped a lot.

Better Than Dead is a harsh game, but it is also a very personal one.

I hope that comes through when you play it.

Thank you for following the project.

More soon.

More from Better than Dead

Other announcements

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In-game event24 Aug 2026Better Than Dead v0.311 — Mouse Input, Blood & General ImprovementsBetter Than Dead Update 0.311 is live Update 0.311 is now available. The main focus of this update is improved mouse sensitivity consistency across different DPI settings, alongside improvements to blood effects, enemy variation, movement and several fixes. Mouse sensitivity Mouse input has been adjusted to reduce differences in aiming behavior between low and high DPI configurations. Aiming sh…Community6 Aug 2026DEV LOG #8 | Current State of DevelopmentHello everyone, A few weeks have passed since the release of the Level Select Update , and I have enjoyed seeing players return to previous missions, improve their times, and complete their first Black Star runs. Mouse Consistency and Preview Build One of the main areas I have been refining is how aiming feels across different mouse configurations. Better Than Dead depends heavily on physical w…Major update15 Jul 2026Major Update 0.30 is live: Level Select + New MissionBetter Than Dead: Level Select + New Mission Update is live The Level Select Update is now live. For Better Than Dead, this is an important update because it brings the game closer to the structure I want it to have when finished. It will also make it easier for me to manage individual missions and add new ones in future updates. For players, completed missions can now be replayed directly from…