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BLOODLETTERNewsEarly Access Update 0.1.2
In-game event

Early Access Update 0.1.2

BLOODLETTER · published 4 May 2026, 15:02 UTC

All newsPlayers around this dateRead on Steam

Hey there fellow barber surgeons, 

Thank you so much for checking out the Early Access so far, we’ve gotten a ton of feedback from you and wanted to implement a few changes to the game in time for the Steam Deckbuilder fest. In time for this we also have a new bundle with Master of Piece prepared and live on the BLOODLETTER Steam Page right now.

The next update will be a big one with actual new content so please enjoy these smaller changes while we dive back into creating new content for the game and preparing it for all of you.

Overview: 

  • Early Access Update for Deckbuilder Fest 

  • Date of Early Access Update Release: 04.05.2026  5pm CEST 

Update Content: 

  • UX Changes (Queue & Card Select pop-up visual rework) 

  • Localization (In game wording changes and adjustments) 

  • New Sound effects

  • Visual progress tracking of meta progression (Stone wall engraving in Entity selection screen)

Balancing Changes

Cards: Buffed Numbers

  • Butchers nail: -10 Purity -> -5 Purity

  • Holy Excrement: +15 Purity -> +20 Purity

  • Blood Cleanse: -1 Sickness -> -2 Sickness

  • Weeping Peasants: +25 Health -> +35 Health

  • Inferno Plume: +7 Purity -> +8 Purity per card discarded

  • Oath of Balance: -2 Sickness -> -3 Sickness

  • Misery wyrm: +10 Purity -> +15 Purity

  • Sullied dreams: +3 Purity -> +4 Purity per card in discard pile

  • Purity Through Flame: +3 Health -> +4 Health per card in discard pile

  • Herald of Cures: +10 Health -> +15 Health to other villagers in the Queue

  • Welcome Sacrifice: +10 Purity -> +15 Purity to other villagers in the Queue

Cards: Added Effects

  • Gluttony: Added +15 Health, +15 Purity

  • Despair: Added Discard this card immediately

Card Rework

  • Feline Substitute: 

    • Rarity: uncommon -> common

    • Effect removed: Reverse Queue Order

    • Effect Added: While in Hand: +5 Health

Cards: changed unlocking

  • “Infernal Gate” is now unlocked with “The Corrupting One (easy)”

  • “Herald of Cures” is now unlocked with “The Corrupting one (Hard)”

  • “Rebirth” is now unlocked with “The Impaled one (Medium)”

We put exciting cards that do a lot of stats in the early difficulties. More complicated cards are now unlocked at the harder difficulties.

Balancing “The Corrupting one”

  • Easy:

    • Reduced required bloodstone extractions from 4 to 3

    • Purity Thresholds 400, 480, 500, 600 -> 400, 450, 500

    • Villager start stats: 5 Trust -> 6 Trust

  • Hard:

    • nerfed Haunted Stat drain

Balancing “The Impaled one”

  • Easy:

    • Reduced required bloodstones extractions from 4 to 3

  • Medium:

    • Nerfed Purity Drain

      • Trust: 4,6,7,8 -> 3,4,5,6

      • Distrust: 8,9,13,15 -> 7,9,11,13

  • Hard:

    • Nerfed Purity drain

      • Trust: 6,8,9,10 -> 4,5,6,7

      • Distrust: 10,13,15,17 -> 8,10,12,14

    • nerfed Haunted Stat drain

Bugfixes

  • Fixed a bug where drawing & discarding cards made the game freeze when the draw pile is empty

  • Fixed “ivory bell” broken after loading the match

  • Fixed: Charges from Transmuters were not saved and loaded
    (Ouroboroi of Greed, Twins of Divine Trial)

  • Fixed: Soft lock in the Evening when 9 villagers are in distrust and 1 is haunted -> you now skip the evening in this situation

We have gotten a lot of feedback on the overall difficulty and general grindey nature of the game. Because of this we have decided to buff some early game cards to make the easier difficulties faster to play through and allow you to really focus your time on the harder difficulties. Let us know if the game feels better to you after the update. 

There’s also been some issues with the readability of the queue UI so we hope the new design adds clarity to who is up next and what their stats actually are. 

A few words about the bugs in the game: We take all of the reports very seriously and try to replicate and fix them. However we are a small team of four with only one person’s main task being programming so you can imagine that it’s quite an herculean task for us to find and fix every bug before releasing updates for the game. We understand that it’s incredibly frustrating to spend money on something that doesn’t fully work the way it’s intended but please understand that this isn’t the final state of the game and we are doing the best we can at this moment in time. 

In regards to the on launch crash quite a few of you have run into: We still haven’t been able to identify what actually causes this so we haven’t been able to fix it. Please make sure all of your drivers are up to date and keep sharing specifics with us in the meantime. We hope to be able to resolve this soon and are aware of it. 

Once again thank you so much for all of the support for BLOODLETTER and sharing your thoughts with us. Have fun with the update and may your dubious methods work!

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