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Trauma PetsNewsThe weekly Trauma Pets devlog! #3
In-game event

The weekly Trauma Pets devlog! #3

Trauma Pets · published 12 Apr 2026, 15:00 UTC

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Hello to all, my friends! The third devlog on this thrilling weekly series should finally bring in some sizzle to the steak. I'm not sure if this turn of phrase is appropriate here or even worded correctly but i've always wanted to say it... anyway....

The minigame i've talked to you about last week has been finished up and made fully functional. Like it's the case for all other minigames it'll be inevitably bound to receive new features or be rebalanced by the time of release, and i may already have a couple ideas on what to do.

Speaking of, the biggest bulk of programming this week was dedicated in doing just that, reworking the other minigames. I don't get the same level of dopamine rush in my brain when i fix stuff instead of creating it, but many instrumental changes were made to the structure for many of them and i'm very happy with the result.

To close off, a decent amount of writing was also involved, for the first time in a while. After the mastodontic amount of text i've writtern for Trauma Football i got a bit of a writer's block, spacing out all of the lore and flavour text in my gamedevving schedule rather than doing things in bulk, which made it harder to keep track of everything. Having all of the story beats of a given section laid out all in a single text file for once was rather satisfying and will overall result in a better reading experience.

Oh, and i've updated screenshots again lol... nothing major yet but i had to better show some of the aesthetic changes i've worked on the last 2 weeks.

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