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IntegrityNews[Update Notice] Control Improvements and Gamepad Beta Support
In-game event

[Update Notice] Control Improvements and Gamepad Beta Support

Integrity · published 11 Apr 2026, 15:04 UTC · build 22744518

All newsPlayers around this dateRead on Steam

1. Convenience Improvements

Added target wall indicators for projectile / wall-destruction skills

When using projectile skills or wall-destruction skills, indicators have been added in-game to show which wall is blocking the path or which wall will actually be destroyed.

Removed delay after skill use

The unnecessary delay that occurred after using skills has been removed to improve the overall responsiveness.


2. Hit Detection Improvements

Adjusted wall-destruction detection

Blocks will now no longer be affected by skills if they are blocked by other terrain or units.

Fixed mismatch between mage AoE skill guide and actual effect range

Fixed an issue where the displayed guide for the mage’s area-of-effect skill did not match the actual affected range.


3. Gamepad Beta Support

Gamepad controls have been added starting with this update.

  • At the moment, this is a beta-level implementation that supports basic gameplay.

  • The tutorial has also been updated, and you can re-enable the tutorial in the settings to check the controls.

  • During gameplay, the UI changes in real time by detecting whether you are using PC input or gamepad input.

  • Gamepad controls will continue to be improved in future updates.


4. AI Improvements

Fixed an issue where empty space was recognized as a wall

Previously, the AI could incorrectly recognize empty space as if it were a wall.

This caused abnormal behaviors such as:

  • Failing to move diagonally

  • Using wall-destruction skills toward empty space

This issue has now been fixed.

Fixed terrain score application issue

Fixed a bug where terrain-based position scores were not being applied correctly.
As a result, enemy AI now evaluates terrain more accurately when making decisions.


5. Bug Fixes

  • Fixed an issue where fall-point indicators could remain on screen during gameplay.

  • Fixed a bug where skill usage would occasionally stop working or become stuck.


6. Planned Future Updates

The following items are currently under consideration for further improvement.

  • Improved camera movement during skill use

  • Improved gamepad feel and usability

  • Additional sound improvements

  • Updated BGM for Stages 3 and 4


Thank You

Thank you to everyone who played the game and took the time to leave feedback.
Your feedback has been a great help in determining the actual direction of future updates.

If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.

  • Email: [email protected]

  • Discord: https://discord.gg/Jw7mSQBY3q

We will continue working to provide a better gameplay experience. Thank you.

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