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Under Par Golf ArchitectNewsOur biggest update YET!
In-game event

Our biggest update YET!

Under Par Golf Architect · published 27 Mar 2026, 16:36 UTC

All newsPlayers around this dateRead on Steam

🏌️‍♂️ Under Par Golf Architect – Major Update!

Hello Architects!

We’re here to drop a hot new update — our biggest so far! 🔥 We’ve received an incredible amount of feedback, and we’ve worked quickly to address it.

Without further ado, here’s the full changelog:


⭐ NEW FEATURES

  • Close the Gate System – Close the main gate and all golfers will leave the course instantly.

  • Map Selection Improvements – The map selection carousel can now be moved using mouse clicks.


🔧 GAMEPLAY IMPROVEMENTS

  • Adjusted course rating balance — previously required too many greens and hazards to achieve an A rating.

⛳ Golfer Behavior Improvements

  • Golfers will no longer aim shots toward other holes.

  • Reduced tendency to always pick the shortest path, allowing more creative course layouts.

  • Ongoing improvements to shot simulation.

  • Fixed issues with the hole solver when water interrupts paths.


⚖️ BALANCING

🏌️ Golfer Performance

  • Long shots are now more powerful.

  • Putting difficulty increased for more realistic outcomes.

  • Weed and Trash will effect only nearby golfers!

  • You can see weed and trash in the overlay menu.

  • Overlay menu changed white to dark gray to save your eyes!

  • Ongoing tuning of golfer needs (hunger, thirst, energy).


🤖 AI & SIMULATION

  • Fixed an issue where golfers would not complete the final hole during tournaments.

🧠 Needs & Decision Making

  • Golfers now prioritize closer options to satisfy their needs.

  • AI will now properly exit the course when gates are closed.

  • Improved gardener activity levels.

🛤️ Pathfinding Improvements

  • Fixed NavMesh issues causing agents to get stuck with high population counts.

  • Reduced pathfinding problems in forest areas (now walkable with higher movement cost).


👥 SOCIAL & GROUPS

  • Added UI support for golfer groups.

  • Groups can now share outfits for better visual clarity.


🏢 STAFF & FACILITIES

  • Improved Staff House functionality:

    • Increased recovery capacity (previously limited to one employee at a time).

  • Benches

    • Queue limited to 1 for clearer and more predictable behavior.

  • Increased effective range of trash bins.


🖥️ UI / UX IMPROVEMENTS

  • Expanded UI with more detailed and useful information.

  • Improved clarity on how course ratings are influenced by reviews.

  • Added better visibility into golfer preferences (e.g., decorations like flowerbeds).

  • Now you can see where the golfers is headed!

🔄 Queue System

  • Queues now reorder dynamically based on actual agent positions.


⚠️ KNOWN ISSUES / WORK IN PROGRESS

  • Tutorial/demo difficulty is currently too high (will be balanced in a future update).

  • It can be difficult to understand when and where money is earned.

  • Golfer hole ratings are not always clearly visible.

  • Some 3D UI elements interfere with mouse clicks (e.g., hole lock pins).


IM SURE I'M MISSING SOMETHING!!!!!!!!!!!!! ( For example the quality settings in the settings -.-)

Thanks again for your amazing feedback — it’s helping us shape the game in a big way 💚 If you're enjoying the progress, consider leaving a Steam review — it helps us a lot!

See you on the course! ⛳

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