# 2.8.7
Hi all! This patch is a little bigger, but hopefully addresses some little issues people have been having. Many have been asking and yes: lucid blocks will be getting content updates in the future! These won't be regularly scheduled or indefinite, but I am already planning a content update for summer 2026 (new biomes, entities, blocks, items, cutscenes, bosses, and trials). I am currently busy with university though, so apologies for any delays in communications or patches!
## Backwards compatibility
- Old qualia: safe (but seeds will reset growth and some entities might change colors)
- Mods: entity mods that use the default entity shader may need slight tweaks
## Content additions
- Some tiny things here and there
## Improvements
- Moved item deletion slot slightly further from the inventory
- Left/right buttons in the in-game menu made slightly bigger
- Added a "low quality fractals" setting; Enable this if particular entities are lagging your game
- Silenced plastic breaking sounds for misophonia setting
## Bug fixes
- Fixed the tiamana leyline after the final revelation
- Fixed the swapped metal golem capsule
- Moccos capsule is now available in divine mode
- Moccos now moves in a random direction and despawns when exiting the loaded radius
- Baal now despawns when exiting the loaded radius
- Fixed large entities becoming inactive when far away from the player
- Fixed the laser indicators on the angelic entity
- (internal) Fixed variant selection for entities
## Balance changes
- Obsidian is now fuseable
- Seeds now grow when you are outside of their dimension
- Reworked Baal: greatly increased speed while reducing health and bolt power/frequency
- Reworked Leviathan: now despawns after several minutes and has reduced melting speed
- Leviathan and Baal no longer preserve when their chunk is unloaded
- Rejuvenation anchors now stack to 5
- Made rare entities rarer (again)
- Increased the durability of many items