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The Forever WinterNewsHot-Fix 0.9.2.2 Release Notes 2/24/2026
Game update

Hot-Fix 0.9.2.2 Release Notes 2/24/2026

The Forever Winter · published 24 Feb 2026, 23:35 UTC · build 22082266

All newsPlayers around this dateRead on Steam

Hi Scavs! Hotfix 0.9.2.2 is now live.

Version 0.9.2.2 Hotfix

Hello Scavs!

We have another hotfix for you. This one is focused on a few key changes.

If you notice specific issues please contact Nightmare or post in Discord so we can address them soonest.

Again, have an amazing week!

- Fundog Out

  • BUG FIXES & CHANGES

    • Animation

      • Fixed reload animations for Scav Girl when using some of the shotguns

    • Garage

      • Added music to the APC loading screen if / when alternate fast travel is used

      • Added a welcome dialogue to Bunco the first time you talk to him in the garage

      • Fixed title of 3rd Bunco Garage Quest (was incorrectly named)

      • Adjusted the requirements for unlocking Bunco as a quest giver: players must either have have a total lifetime XP of 80,000 or more (across all their characters) *OR* perform Bunco’s unlock requirement quests (whichever comes first)

    • Economy / Loot

      • Fixed issue were multiple quest items could unintentionally fill loot containers under some circumstances

      • Upped the frequency of the Octogirl toolbox drops if the player is in the correct region and has the quest

      • The weight and volume of some items has been adjusted

      • Ammunition availability in the Innards has been increased

      • The cost of Medical Consumables and the Drill Consumable have been reduced slightly 

      • The crafting times for consumable items has been reduced

      • The repair time for weaponry has been reduced

      • Drop rates and reward items have been adjusted for the dog fetch boxes

      • Several invalid objects have been removed from some loot tables

    • Misc

      • Fixed issue where some of Lordoss’ quest dialogues would not accurately reflect the tasks and rewards required

      • Some additional logic checks to the base upgrade UI to confirm availability of Innards upgrade elements

      • Fixed mismatch in manufacture tags for some Innards recipes that could block manufacture

      • Spawning logic has been adjusted to help prevent enemy AI from spawning in illegal areas or under objects

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