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GrimshireNewsUpdate v0.28.8 Fixes, Tweaks, and new Display items
In-game event

Update v0.28.8 Fixes, Tweaks, and new Display items

Grimshire · published 5 Feb 2026, 19:13 UTC · build 21738933

All newsPlayers around this dateRead on Steam

Version 0.28.8 is here! We've been super busy working on the localization system, code base refactoring, and year 2 content, but wanted to get out this patch of mostly fixes and tweaks. We've added a few new "Display Furniture Items" for funsies. These can be used to store and display inventory items.

New

  • Item: Bomb sold by Gruff, use it to collapse a mine.

  • Item: Display Shelf, Mounted Display, and Shelf Display allow you to store and display items. These are all default crafting recipes.

Changes & Tweaks

  • Set up the Localization system/backend, currently working on the translations.

  • Added more slots to the root cellar (75->96)

  • You can now add kibble by interacting with the trap while holding kibble. You can also take out the fish by interacting with the fish trap.

  • You can now add mushrooms to the mushroom log outside of the menu while holding a mushroom.

  • New page to Mining tutorial that explains cave-ins/collapse.

  • Mail menu selection lock and gift icon.

  • Recolored Seed bags to represent their planting season.

  • Bottled notes added to collections. Contained item shown.

  • Now showing "not donated" items in collections menu.

  • Changed some cutscene dialog. Adjusted some death cutscenes visuals.

  • Recalculated Fermented Item stamina values (Oil, Vinegar, Honey).

  • Gruff and Wilfred now mention the time required to upgrade tools before you pay.

  • The "Your tool is ready" letter now appears on the day your tool is ready for pickup.

  • Changed town project completion cutscenes to occur after waking up rather than when you enter the corresponding area.

  • Some Introductory gifts are now randomized.

  • Added nickel to all floors of marsh mine.

Fixes

  • Refactored/Optimized a lot of "under the hood" code stuff.

  • Simplified "isRaining" logic. Fixed an issue when snowing/raining.

  • No longer get "dont water hay" msg when planting hay while snowing.

  • No longer loading crops/forage when a festival is currently active (prevent forage blocking interactions).

  • Rowan location now shown at the farm while building.

  • Possibly fixed watering can broken arms bug.

  • Changed some chest logic to prevent inventories from being changed to mine chest inventories.

  • Fixed bug: bottled note "got coins" message not working when used within 5 secs of entering an area.

  • Fixed bug: pump eats pipe if placed on pipe then removed.

  • Fixed issues with butcher selection lock not clearing properly.

  • Fixed a visual bug that doubled item slots outlines in Lost and found and root cellar.

  • Various grammar and spelling mistakes fixed.

  • Fixed Kai saying there are critters when there are none after you tame, save quit, and get back on.

  • Fixed bluggy eggs being the wrong sprite when reentering the Hutch.

  • Fixed an issue when you add peppers + oil to get Pepperwort in Oil. Now you can only add peppers + vinegar to get pickled peppers.

  • Removed mentions of Church and replaced with Temple.

  • Fixed some inconsistencies with furniture items being destroyed only by hoe or pickaxe or axe, but not by the other tools.

  • Fixed a bug allowing you to get unlimited exp from the Kiln.

  • Fixed inventory stacks not averaging stamina when transferring between containers.

  • Fixed lemming eye whites being recolorable.

  • Hoe to destroy fences was inconsistent. Now it always works.

  • Fixed gates being difficult to destroy in some cases.

  • Fixed the "Randomness" of the wild critter gender.

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