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News TowerNewsNews Tower 1.0 - Second Patch is live! Fixes and AI improvements
In-game event

News Tower 1.0 - Second Patch is live! Fixes and AI improvements

News Tower · published 4 Dec 2025, 11:35 UTC

All newsPlayers around this dateRead on Steam

GREEETINGS NEWSBEARERS!

Just like our printers, we never stop working to improve the game and bring you the freshest updates.

Today we're coming down with a new list of multiple fixes along with some improvements to the AI/pathfinding system.

But before giving you all the juicy news, a quick update on the Leaderboard contest that is running until January.

Considering the fact that for each leaderboard, scores can vary depending on if you play in Introduction/Classic, Highrise or Lowrise mode, we decided to bump the number of winners from 4 (1 per leaderboard category) to 12 winners! (3 per leaderboard category, 1 per gamemode Intro/Classic, Highrise and Lowrise)

Major Fixes:

  • The chances of two scoops appearing behind a Choose a Path branch have been reduced to almost zero

  • Fixed Art Collector achievement being impossible to obtain due to 2 paintings being in the same calendar row and too far apart

  • Fixed some calendar events rewarding objects never being generated on Endless calendars.

  • Now truly fixed Turkish capital letter i not being rendered for people with Turkish system settings.

Minor Fixes/Tweaking:

  • Fixed a bug where if your perception was completely left or right, you might not get the reward that is on the calendar. 

  • The automatic ordering of paper at the start of the week has been improved. It is immediately tuned to what your projected sales are instead of growing along during the week.

  • Quality stars were maxed at 3 per reportable. This is fixed.

  • Utility employees now have a slightly slower decrease of nutrition and toilet stats.

  • Fixed High Society lady becoming a nurse in "The Price Of Privacy" story.

  • In certain cases, it was possible that the ordering of coal wasn't unlocked yet, while you already got a tutorial about the power. This is now fixed.

  • Fixed wrong ad categories at 16 ads. For example, some of them were marked as a Politics category but actually contained a Society tag and so on. Now all tags match the category.

  • Fixed a possible error when trying to click through the recap

  • Fixed tolerant employees complaining about stuff they're tolerant of. 

  • Fixed Darkroom not supporting drop targets directly on the desk for its items (e.g. you can drag an item directly onto the desk now instead of the popup UI)

  • Patch for typesetting machines not having audio attenuation

Pathfinding/AI:

The transportation AI has gotten some significant improvements. Decision making has been tweaked using community feedback and by thorough analysis of towers that were made by the community. Many small tweaks to prioritization, pathfinding and other decision making have been made. Some key points are:

  • In some cases if you had specific assignments for employees, they wouldn't do anything. This has been fixed.

  • Production employees are smarter about taking care of their own items, even when there's a pile of work at their desk.

  • Smarter production employees relieve some stress from regular transporters, which benefits the rest of your tower.

  • Regular transporters are smarter about helping production employees out with their items. They will attempt to but only if it's necessary for a higher throughput.

  • Task "predictions" have been improved, since they are used in making transport assignments, this will benefit the entire system.

  • You will see less "waiting" next to dumbwaiters and tubes because of better predictions.

  • Bugs that could lead to hangs have been fixed

Due to the system's complexity and the huge variety of possible tower layouts, it's nearly impossible to find a best size fits all solution. However, we do feel like this is a big step up from previous versions and would love to get your feedback, which we will monitor and use to keep improving on this part of the game. Thanks!

To summarize:

The transportation AI has been improved, based on thorough analysis of a lot of towers you (the community) has provided.

Thank you all so much for the love and care for the game. We are committed to make it one of the best tycoon-management game ever.

Join us on discord and X to follow all the news about News Tower!

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