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LoyaNewsBack from vacation + Patch notes
In-game event

Back from vacation + Patch notes

Loya · published 1 Sep 2025, 22:44 UTC

All newsPlayers around this dateRead on Steam

I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state!

Once the demo is up and ready I will start working on the other 3 regions!

Of course I also took some time to work on Loya while i was on vacation, here are the latest changes:

Repair system changes

We need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If the player defends with the base to kill monsters, he needs to pay a price. To avoid softlock, we still allow buildings to be repaired for free at the first hp.

  • Repairing should drain Energy, first hp should be free, then it should cost 1 Energy per 100 hp.

  • Feeding core triggers the autorepair if base is damaged.

  • A message now warn the player that auto repair needs Energy to fully restore buildings.

New base->world collision system

  • Your buildings now take damage if they collide with the environement.

  • Your building do damage to trees when they collide with them.

Game feel/Combat

  • Fixed some animations where the attack animation was faster that the slash effect

  • Fixed jump animation, it will no longer play the run animation while on air

  • When you roll, your character is highlighed showing IFrame duration

QOL

  • During the tutorial, the crafting table is now highlighted in the Building UI (Tab)

  • If you have completed the tutorial and don't have a core, it will be highllighted in the building UI

  • The feeding UI action button shows 'Evolve' when the core is ready to be upgraded

More from Loya

Other announcements

All news
In-game event25 Aug 2026Dev update!Hey everyone! It has been a while since the last update, I have been working very hard on the game! Here are some updates: New Content: Tutorial islands Onboarding is done! The Tutorial islands have been playtested a lot and I am happy with its state. Demo The demo content is here! It still need more polishing and playtesting. It is a vertical slice of LOYA; You fight giants, build your base, g…In-game event13 May 2026Floating islands!Hey everyone! The recent playtests showed the Intro Island is loved! Gliding to the mainland feels like a great reward for completing the tutorial area. Since that format was so effective, i decided to add more of it! The mainland will now be pushed 500m lower, and hundeds of floating islands will now be part of the game, you will have to fight giants and upgrade your base to explore them all!…In-game event29 Sep 2025Introducing Procedural CavesHello everyone! I'm excited to show the new procedural caves! They will drastically increase the amount of content in the game, by rewarding exploration and challenging players with new bosses and unique secrets! Here are some screenshots of the new caves: Also, huge thanks to the people who tested the game, it is by observing your experiences that I can move the project forward! There are stil…