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TowerborneNewsEarly Access: Update 9, Patch 2
In-game event

Early Access: Update 9, Patch 2

Towerborne · published 20 Aug 2025, 14:27 UTC

All newsPlayers around this dateRead on Steam

Greetings, Aces - 

Today’s quick update smooths out a few rough edges. We fixed a loading screen hang up, tightened class-and-skill interactions, and made a few minor changes to enemy behavior, and more.

Check out the details, below.

_______

Gameplay & Exploration

  • Fixed an issue where the game could get stuck on the loading screen

  • Fixed an issue where the Weapon Skill Activate Shortcut prompt would not update properly when keyboard keybinds were changed 

Classes & Combat

  • Sentinel

    • Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk

  • Pyroclast

    • Adjusted the final hit of Crimson Uppercut so that it’s easier to perform follow up attacks

  • Rockbreaker

    • Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk

  • Shadowstriker

    • Fixed an issue where the Shadow Dancer Skill did not properly work on critical hits caused by the dagger hits from Shadow Feint

    • Fixed an issue where you could buffer into attacks during Lightning Step and skip the lightning blast caused by the Echoblades Legendary perk.

  • Umbra

    • Iska

      • Fixed an issue where controller vibration on hit would occur for all players instead of just for the player performing the action

  • Enemies

    • Fixed an issue where Average and Elite tier Tailwhippers could evade at DL1 and DL2

    • Fixed an issue where Pangojira was able to be stunned indefinitely under specific circumstances

    • Fixed an issue where Totems spawned by the Gobo Tormentor would flash repeatedly when hit by a status effect

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