Attention Station Commanders!
Version 0.1.2.7 is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
- New building: Quantum Storage Unit: Feed in items and parts and access them from your Drone's inventory anywhere
- New Parts: Quantum Crystals and Quantum Computers
- New Building: Centrifuge: Can turn Nuclear Waste into useable Uranium
- Added Thai Language
- Added Portuguese (Brazil) language
- Added Turkish lanaguage
- Can now build blueprints onto the top level of your station (hold ALT)
- Can now overlap blueprint parts over same-sized buildings
- The "Create Blueprint" UI now takes up less screen space
- The Mk 2 Smelter now has a 100% output speed increase over the Mk 1
- The Module Priority system has been reworked:
- All building start at Priority 3
- Items will be sent to highest priority buildings first and only to lower priority when full
- Can now mass-set priorities using the Multi-Select tool
Can now choose which Module Mk 1/2/3 you want to build when placing a building, and your choice will be saved for the default in futureAdded a Item Input Rate readout on modulesArtifact no longer get stuck between two Artifact Analyzers when dropped exactly between themCan now set item filters on the Drone Inventory and Quantum StorageAdded Credits in main menuWhen in REPAIR Mode all damaged modules are now highlightedYou can now chain buildings with multiple pipe connectors together such as Fusion ReactorsPlacing pipes now highlights colliding modulesAdded an option to remove screen-shakes and radiation glitch effectsAdded a Trash All button to containers so you can quickly destroy items inside/destroy themAdded a keyboard shortcut to sort items in your drone or selected/hovered moduleAdded a hotkey to open/close the Filter Item menuAdded an icon in the Status View for shielded modulesIdentical equipment will now be combined in the HUD to take up less space (e.g. Defence Micro Drone)Exotic matter asteroids now spawn in Junkyard zoneHolding ALT now always shows expanded popups in LINK modeAdded option to lock cursor when middle-mouse panningMade some changes to the Particle Accelerator power consumption compared to loop lengthMk 2 Smelter item send speed increased to 300 items/minNow much easier to see if you have insufficient amounts of an itemCan now disable "Freighters Waiting" in the Settings > User Interface menuMulti-selling lots of buildings now only creates a single pod for leftover items you cannot store in your droneServitors will always drop off resources into a destination that has space, or will wait with a message if none are availableFull Module Stun upgrade now makes modules impervious to being stunnedAdded 2 x Shield Generator to Crusader parts listYou can now hold SHIFT to quickly LINK modules using the Multi-Select modeFixes:
- Fixed an issue where having 2 x Depot buildings (e.g. Fuel Bay/Ammo Bay) above each other can grab the current ship
- Fixed some Cloud miner Collision
- Blueprints with radar dishes no longer appear unconnected in space
- Pipe directions now saved in Blueprints correctly (new blueprints only)
- Freighter Docks and Wormholes in blueprints are now named correctly when built
- Modules no longer appear in Low Power state when built from Blueprint
- Throwing an explosive Gasbag Plant at another will now explode both plants
- Thumb Mouse Button now shows as "Thumb" in inputs
- Fixed an issue when building modules with Upper Layer Hidden enabled not being hidden
- Newly spawned asteroids now appear in the map view
- Fixed an issue where pipes would show as wrong direction in some situations
- Fixed an issue with modules appearing in Low Power mode after being built via Blueprints
- You can now select "None" in multi-select mode to reset factory recipes
- Invalid modules no longer count towards total build cost when placing a blueprint
- Connected buildings no longer highlight when using multi-select mode
- Fixed an issue where you could leave parts of your station disconnected
- The servitor bot now shows the correct target asteroid type etc
- Events no longer clips on the map view (e.g. electromagnetic storm)
- Artifacts/asteroids out-of-map-bounds now will be fixed on loading game
- Calculator can now accept commas as decimal separators