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RAID: World War IINewsA year of Resurgence
Community

A year of Resurgence

RAID: World War II · published 1 Aug 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hello Raiders

Unbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been! We wanted to look back at the past year and do an introspection, see what was accomplished, and what still needs doing.

The Past

Our goal starting with the Resurgence update has been to get the game to a state where people would actually want to play it along and invite their friends, and it seems that piece by piece the game as a whole has gotten to a much better state.

Since last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:

  • Brand new Raid with Full Stop

  • Daily Bounties feature

  • Randomized Blitz operations

  • Demolition warcry overhaul

  • Tricky Treats Halloween event (And challenge card)

  • UI Improvements

  • AI Improvements and overhauls

  • More achievements, many were named by the community

  • The Crash Handler

  • Proficiency Profiles

  • Two new weapons

    • Lead bar throwable (and gold bar skin)

    • Parabellum P08 with 2 skins (and a shiny 3rd one coming soon!)

The present

Of course, the game still hasn't been shined to a perfect sheen, numerous problems still remain, a number of much needed features are still missing, and the player counts are still on the low side. It hasn't been a smooth ride for us either, trying to wrangle a game (and it's mistreated engine) into shape with our collective free time and grand budget of 1 banana is a very exhausting endeavor.

The expectations for a game like this to receive constant updates and content additions is almost impossible to meet, and as much as we try to bring new stuff, burnouts and all manner of random unforeseeable complications put a damper on us achieving the output we hope for.

We know everyone wants to see new weapons and levels, and so do we! New weapons, animations, sounds and great set pieces all require a budget, which is an issue we are trying to find a solution for, but something that's not entirely within our control. As for new missions, we kept running into technical and creative issues, and therefore are currently trying to revise our systems and methods to be able to make brand new missions at a steadier pace with less mistakes or tedious work.

Still, we hope we've put in a good effort, and that you all are enjoying what RAID has become. Thanks to all the community members engaging with us on Discord and the Steam forums, to the beta tester group for taking time out of their days to help us test updates and find issues, to the community translators who've been working tirelessly localizing all the new additions, and to the content creators supporting us and spreading awareness about the game and its continued development.

TL;DR - No money, Time is limited, Game development is hard, We're still working on the game, and thank you for sticking with us!

Also RAID is on a 67% off sale until the 10th of August!

The future

Despite all the difficulties and roadblocks, the game is still chugging along, more stuff is in active development, with the hope that we'll be able to provide more content in the near future.

Tomorrow, we will be hosting another developer stream where we'll showcase some of the things we've been working on, along with briefly going over what to expect in the next update.

You can catch us HERE LIVE on the 2nd of August at 19:00 CEST! And if you can't make it, here's a rundown on what we're planning to talk about:

  • Radio Tuning Minigame: to replace the lockpick interaction on radios.

  • Berlin missions rework: completely replacing the Berlin stages with more involved missions.

  • Camp rework concept: cosmetic upgrades and unlocks for the camp!

  • Card crafting: scrap your unwanted cards and turn them into wanted cards.

  • Options menu rework: a much needed redesign.

Note: All of these features are in various levels of development, and their current state will likely not resemble what will be added to the game.

Thanks again, and here's to another year!

- M.U.G Team

More from RAID: World War II

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Game update24 Oct 2025Update 25.3 HotfixGreetings, Raiders! The Tricky Treats event is back from last year, if you didn't have the chance to play it last year, now is the time! There was a little issue with it not being activatable due to the introduction of daily bounties, so this small update aims to address that. Enjoy! Changelog Update size: 20.3 MB · Fixed the Tricky Treats event not activating properly. · Fixed crash when picki…Community21 Oct 2025A New ChapterGreetings, Raiders! As is tradition, quite some time has passed since our last update, and we wanted to fill you in on what's been happening with our team, as it has been quite the eventful month for us. We have previously showcased our future plans for RAID in our Resurgence Retrospective post, and we are still hard at work in getting those promised features released. For the new Berlin missio…Community17 Aug 2025Records On DemandGreetings, Raiders! We've been asked by the community for a while now to post our stream VODs, so we have (finally) set up a YouTube channel where we are going to be uploading them. You can check out our VODs here: @RAID_VOD Currently we only have the recordings from after a certain period, If we can get our hands on the older ones we might publish them there also. In the mean time you can watc…