
Dear Anointed Testers of Band of Crusaders!
Thank you for sharing with us your suggestions as well as information about the bugs and issues you've encountered. Based on your feedback, we've prepared a patch that fixes several bugs and introduces some minor balance changes to improve your experience.
To give you time to try out the update, we're extending the Playtest until Sunday, June 15th.
Even if you already shared your thoughts with us on Discord or different channels, we'd greatly appreciate you providing a structured feedback through the form 📋 Band of Crusaders - Playtest Feedback 📋, which will help us to draw more conclusions to make a better game!
The full list of updates includes:
Menus and Settings
Fixed bug where the Exit to Menu button in the Pause Menu exited the game.
Continue button no longer present in the Main Menu (feature not existing).
In Graphical Settings, clarified that Windowed Fullscreen works only with the native resolution.
Campaign map
The Story Quest episodes now correctly recognize the player choosing Option 2 in dialogues.
Fixed a bug where completed Story Quests did not disappear from the Quest Log.
Increased the amount of Chaos in southern provinces, resulting in more Abominations and Cultists appearing there.
Fixed a bug leading to Escort Merchant type quests being unable to complete.
Fixed a bug where Figurines were getting stuck on the bridge near Lyon.
Fixed a bug where Figurines were pushing or blocking each other. This should also remove the problem of Figurines getting stuck in rivers.
Fixed a bug where Cultist Figurines were not attacking.
Fixed missing texts in quest objectives (Vermin's End, Henry the Rat, Treesingers, Gloombranch, Cutting Trees).
Improved the balance of low-quality variants of equipment items (e.g. items with 'broken' prefix are now just 30–40% cheaper than regular items.
Combat
Fixed a bug in the Beelzebub fight that caused a significant FPS drop.
Greatly decreased the chance that the player party to be hard-blocked by environment randomization. To achieve this, crusader groups now always load in a default formation (not one previously used by the player).
Increased weapons durability: all weapons by 100%, and Polearms by 200%.
Improved terrain in the Swamp biome battlemap to prevent characters from getting below it.
Fixed a bug where the Bandit Leader, the player’s target in the Recover the Banner quest, could be a non-elite enemy.
2 Hellhounds are now present at the Recover the Banner map. We're curious to see how creative players will take advantage of this
Added spawn randomization for the player party in Bandit Camp combat levels.