Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Outworld StationNewsVersion 0.1.2.1 [EA] Now Available
In-game event

Version 0.1.2.1 [EA] Now Available

Outworld Station · published 7 May 2025, 09:30 UTC

All newsPlayers around this dateRead on Steam

Attention Station Commanders!


Version 0.1.2.1 is now available on your Steam Client - please restart Steam to auto-update to this version now!

Changes:

  • Major performance optimisations
  • Optimised selling and mass-selling on very large stations
  • Tug system has been reworked:
    • Tugs will not try and move multiple ships into the same destination
    • Tugs now have a larger range of operations
    • Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
    • If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
    • You can now grab a ship from a tub to override it
    • Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay

  • Wormholes now act as Containment Chambers
  • Stack Size of Nuclear Waste increased to 500
  • Wormholes can now be linked directly to Antimatter Reactors
  • Antimatter Reactor power output is now 5000 MW
  • Optional objectives will now warn you if there is no space for multiple rewards in Hub
  • You can now set defaults for Max Factory Outputs
  • If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
  • You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
  • Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
  • Exotic Matter now appears in the Filter List
  • When you Upgrade a module, the last slot's filter settings will be copied into the new slots
  • You can now set a module's efficiency using an Edit Box
  • Added a small timeout delay on Wormhole UI to reduce chance of mis-click
  • Altered Fusion Reactor collision slightly to let 2 be placed across from each other
  • Larger ships which more max fuel now have longer Meltdown times
  • Improved the Pipe-Flow algorithm when FPS is lower
  • You can now rebind Pause Game and Codex
  • Can now move and store Neutron Initiators in the Containment Chamber
  • Major optimisations on completed ships sitting around your station

Fixes:

  • Fixed an issue where the game would crash with "max objects exceeded" error
  • Ambient sound-settings now saved between sessions
  • Fixed an issue where user would hear loud noise on startup
  • Music no longer stops when player is killed
  • Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
  • Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
  • Fixed an issue where turret range turns white during an ice-storm event
  • When loading a game, modules that are switched off now appear correctly
  • Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
  • Status View icons no longer dissappear after Hiding Upper Level
  • Module's label changes now appear while Status View is active
  • Fixed a bug with using Escape etc after using the Choose Item Amount popup
  • Ship fusion-reactor meltdown timers are now saved and loaded correctly
  • If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
  • Save-files now show local time correctly


...See you in the TAU System commanders!

More from Outworld Station

Other announcements

All news
Community4 Sep 2026Quick UpdateStation Commanders - Just a quick update as we've been a little radio-silent for a few weeks! We're still working hard on the game behind the scenes, and we've recently rewritten the entire multiplayer system to allow people to connect more reliably, smoothly and between different Steam Download Regions, as well as getting the game onto Geforce NOW. We're also hard at work on the next update wh…Game update6 Aug 2026Outworld Station is now on NVIDIA Geforce NOWAttention Station Commanders! We're pleased to announce that Outworld Station has been tested and enabled on NVIDIA's Cloud Gaming platform, NVIDIA Geforce NOW. For more information, head over to the Geforce NOW website:Game update22 Jul 2026Version 1.1.1.0 Now AvailableAttention Station Commanders, there is a new Version 1.1.1.0 now available with the following changes and fixes: New Features: · Added a Mk 2 Manufactory and associated Objective at Station Level 12 · You can now create Blueprint Folders and add Blueprints to them · Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options · Yo…