Attention Station Commanders!
Version 0.1.2.1 is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
- Major performance optimisations
- Optimised selling and mass-selling on very large stations
- Tug system has been reworked:
- Tugs will not try and move multiple ships into the same destination
- Tugs now have a larger range of operations
- Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
- If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
- You can now grab a ship from a tub to override it
- Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
Wormholes now act as Containment ChambersStack Size of Nuclear Waste increased to 500Wormholes can now be linked directly to Antimatter ReactorsAntimatter Reactor power output is now 5000 MWOptional objectives will now warn you if there is no space for multiple rewards in HubYou can now set defaults for Max Factory OutputsIf you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hubYou can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo DepotNeutron Initiators now use a lot more Uranium but a lot less SuperAlloyExotic Matter now appears in the Filter ListWhen you Upgrade a module, the last slot's filter settings will be copied into the new slotsYou can now set a module's efficiency using an Edit BoxAdded a small timeout delay on Wormhole UI to reduce chance of mis-clickAltered Fusion Reactor collision slightly to let 2 be placed across from each otherLarger ships which more max fuel now have longer Meltdown timesImproved the Pipe-Flow algorithm when FPS is lowerYou can now rebind Pause Game and CodexCan now move and store Neutron Initiators in the Containment ChamberMajor optimisations on completed ships sitting around your stationFixes:
- Fixed an issue where the game would crash with "max objects exceeded" error
- Ambient sound-settings now saved between sessions
- Fixed an issue where user would hear loud noise on startup
- Music no longer stops when player is killed
- Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
- Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
- Fixed an issue where turret range turns white during an ice-storm event
- When loading a game, modules that are switched off now appear correctly
- Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
- Status View icons no longer dissappear after Hiding Upper Level
- Module's label changes now appear while Status View is active
- Fixed a bug with using Escape etc after using the Choose Item Amount popup
- Ship fusion-reactor meltdown timers are now saved and loaded correctly
- If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
- Save-files now show local time correctly
...See you in the TAU System commanders!