
Happy April, everyone! Here's more news about your favorite in-development RPG!
Alpha 16 came out without a hitch, and at long last, The Trail is finally available on Steam! Alongside everything else in the update, Alpha 16 set a precedent for future releases: a substantial amount of content without a prolonged wait.
I hope you're all enjoying the Greenfield-Solus Passage, the Ruined Fort, and everything else that was added!
A minor update *may* be coming out soon to address issues with Alpha 16. However, due to the oddly specific of some of these bugs, they might go unpatched until the next major update.
Now that you've witnessed the destructive power of Apocalypse first-hand, it's time to take up arms! The thing is, no one really knows where Apocalypse is... so it's up to you to track him down.
A member of a mysterious cult has been captured, and is being held in the Solus Valley Jail. It'll take some intimidation to get anything out of this guy, but for now, he's your only hint. And who knows? Maybe this lead will take you right to Apocalypse...
Alpha 17: Path of the Purple
May 2025
You read that right: Alpha 17 is coming out before summer. The Trail is expanding quicker than ever!
We've been locking in the remainder of The Trail's story, and I believe we have a good idea of the direction the game is going in. Alongside everything that will be added, we also intend to revisit many earlier parts of the game, particularly Adon. As the first major part of your journey along The Trail, as well as the entirety of the demo, we don't want Adon to be subpar in comparison to the rest of the game! After all, it should be all about setting expectations rather than delaying the "actually cool stuff" until later.
We also intend to revamp the graphics at some point, as they are objectively holding back the game in terms of marketability. However, this will require either a lot of money or an exorbitant amount of work. I'm at a bit of a standstill deciding if it's really THAT worth it... after all, when I first started working on The Trail, I never expected it to blow up and top the charts. Then again, I don't want it to be basically invisible on Steam. We'll see, though.
It's good to be back to working on The Trail! Updates are steadily flowing out again, and its only a matter of time before we finally enter beta! Until then... the journey continues.
Yours truly,
AP