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BearzerkNews🎉🐻 Bearzerk Early Access: COMING SOON! 🐻🎉
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🎉🐻 Bearzerk Early Access: COMING SOON! 🐻🎉

Bearzerk · published 28 Mar 2025, 10:14 UTC

All newsPlayers around this dateRead on Steam

Hey there, fellow chaos enthusiasts! I'm beyond excited (and mildly terrified) to announce that Bearzerk is coming soon to Early Access on Steam!

As a one-person team fueled entirely by caffeine and questionable life choices, I can't wait to kick off this wild adventure with you all. Early Access means you'll get a front-row seat to the delightful madness as the game grows, breaks, improves, and evolves—hopefully in that order!

If you're as pumped as I am (or even mildly intrigued), please wishlist, follow, like, share, shout from the rooftops, or send carrier pigeons—every bit of support helps immensely.

Let's get weird, let's get fluffy, and let's make something hilariously awesome together!

Stay tuned, and see you soon for the plushy apocalypse!

Feel free to stop by on Discord or Reddit

– Your friendly neighborhood solo dev

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Game update21 Sep 2025Thank you!Hey everyone, After a long run in Early Access, I’m excited to announce that Bearzerk is officially launching out of that phase. A final small patch is on the way to squash a few bugs and polish up what we’ve done so far, and then that’s it: Bearzerk hits its “full launch” milestone. I want to take a moment to say thank you. If you backed, played, tested, shared feedback, or just hung around, i…Game update26 Jul 2025Patch Notes – July 25: "Numbers Go Up" EditionTL;DR: Player stats now shown in the between-round item menu Selecting an item/weapon shows how it affects your stats Most requested feature so far—now live! Under the hood: a ghost test-bear simulates the stat changes for preview Hey everyone! Still plugging away here—it's been 11 days since launch, one hitbox-fixin’ patch later, and now I’ve got something new for all you min-maxing chaos enth…Game update24 Jul 2025Patch Notes – July 25: “Whiff This” EditionTL;DR: · Hitboxes tightened for both mobs and players · Collisions should now feel more fair and intuitive · New audio cue when taking damage Hey everyone! Quick update today focused on something many of you pointed out (and I very much agreed with): Hitboxes were chonky. Like, "why did I take damage from that dude’s toenail grazing my scalp" kind of chonky. This patch tightens up hitboxes acro…