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PolyZNews0.1.7.000 Graphics Overhaul, New Vehicles, Better Combat, more FPS, QOL
Major update

0.1.7.000 Graphics Overhaul, New Vehicles, Better Combat, more FPS, QOL

PolyZ · published 25 Mar 2025, 21:10 UTC · build 17857647

All newsPlayers around this dateRead on Steam

PolyZ 0.1.7.000 Update:

New Vehicles, Combat Overhaul, Performance Boosts & More! This update brings a lot of new content to PolyZ, including a modular vehicle system, improved combat mechanics, better performance, and many bug fixes. A revamped flashlight system, new items, and more server locations are also included. Read on for all the details!

Patch Notes:

New Features:

  • Modular Vehicle system with multiple vehicle parts
  • Driveable Ambulance Vehicle Added
  • New Table Saw build part for base building
  • Graphics overhaul, now using DX11 renderer
  • Added Official Brazil #1 server
  • Added German and Spanish and Portuguese(Brazil) language support
  • Car Battery, Car Wheel, and Car Spark Plug items added

Combat & Gameplay:

  • Zombie Health adjusted for easier kills
  • Zombie heads now have a chance to explode when hit with a firearm or melee weapon
  • Added higher quality zombie animations
  • Gunplay overhaul and additional improvements
  • Increased recoil for Assault Rifle and Shotgun
  • Player movement now has more air control
  • Flashlight animations reworked and flashlight can now be aimed
  • Improved AI ranged combat aiming (headshots and other body parts targeted)
  • Zombie now hit at all times and cannot be caught inside a react animation loop

Performance & Bug Fixes:

  • Massive performance improvements across the board
  • Fixed FPS drop when turning on a campfire or furnace
  • Fixed fatal crash when first spawning in the city
  • Fixed an issue with GPU rendering everything as a white bright light
  • Fixed a fatal crash on DX11 graphics cards
  • Fixed server player limit bug (previously capped at 16 players)
  • Fixed issue where stone ore nodes wouldn’t despawn
  • Fixed stone resource from not disappearing after being depleted
  • Fixed sync issues with character hair and skin meshes not syncing properly in multiplayer
  • Fixed issues with multiplayer sync for player hair and faction selection
  • Fixed issues with aiming firearms not behaving as intended
  • Fixed issues with interactable ore nodes not disappearing in certain cases
  • Fixed duplication glitch with picking up items
  • Fixed issue where a 0 UI would show when an item spawns in singleplayer
  • Fixed invisible models at the shopping mall
  • Fixed helicopter crash issues in shopping mall

Quality of Life Improvements:

  • Inventory and interactions are now faster and more intuitive
  • Inventory items are more visible to players in lower screen resolutions
  • Font size increase in Inventory for better readability
  • Inventory icons now have a pop-up animation when hovered over
  • Changes to item visibility in item proximity scanning
  • Added colour and toggle options for interaction item highlight for more gameplay customization
  • Adjusted the brightness of highlighted items to prevent blinding
  • Reduced crafting times and costs for Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
  • Reworked player vaulting for smoother gameplay
  • Player inventory redesign and improved durability progress bar

Base Building & Crafting:

  • Base building is now easier with the addition of the Table Saw to cut logs into planks instantly
  • Changed Storage Box from metal to a wooden version
  • Reduced crafting costs for key items such as Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
  • Reduced crafting time for key items like Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
  • Reduced Crafting Cost for Cloth and Rope

Fixes & Improvements:

  • Fixed storm/rain volume and lowered the chance of storms/rain in weather patterns
  • Fixed issues with inventory item showing damage stats on non-weapon items
  • Fixed issues with aiming firearms acting not as intended
  • Added ragdoll physics to AI dead bodies (Singleplayer complete, Multiplayer in progress)
  • Improved AI ranged combat aim patterns (targeting different body parts)
  • Improved item highlight and interaction visibility in low resolutions
  • Fixed a crash when loading into specific scenarios
More from PolyZ

Other announcements

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