The Godot Engine 4.4 has been released and comes with some long awaited, exciting features!
Also in this release: Bugfixes, Optimizations and preparation for Internationalization and Sword Beach.
Performance
- No more stuttering during runtime! Shaders are now pre-compiled during loading of a scene, which (mostly) prevents stuttering while exploring the museum.
- The typewriter effect at the Audio Guide got an overhaul and is now more lightweight
- Optimized LOD's
- Optimized obstacle meshes at the Omaha Beach scene
- Reworked Juno Beach, which resulted in ~5x more fps in some areas
Graphics
- Lightmaps support now directional data aka normal maps, which results in more detailed objects
Gameplay
- Added a new scene for first time users, to choose their VR Experience Level and apply some presets accordingly
- Fixed a bug in Operation Albany, where other paratroopers wouldn't get deleted, after the scene ends. Which caused paratroopers lying around in all other scenes (xD)
Next Stop: Sword Beach
New Lightmaps

New Lightmaps

Operation Albany Bug
