This update is designed to add content and progression to the game. Earned money can now be invested to place buildings on the map that boost your fields, increasing your profits and providing strategic options for progressing through the contract tiers.

New construction menu for the map view: Place new buildings near fields to boost their productivity.

New Buildings:
While placing new buildings, the effect radius is shown, and the distance to the field center determines the strength of the effect.

Added new crops:

Overhauled the UI to display field levels and summarize the effects applied to a field by the new map buildings.
Effects applied to a field now appear on its portrait.

- Rebalanced the game to accommodate the new map buildings and effects. Introduced price reductions and boosts. Reworked contract structures to better introduce players to various machinery. Starting at Tier 3, machinery is required to achieve yields high enough to complete contracts.
- Weather updates now group rain periods and make slight adjustments to how high temperatures and sunshine levels fluctuate yearly, creating more variation between years.
- Field editing tools now include splitting and advanced editing options.
Added snapping functionality to field creation.


- Weed pressure is now displayed in the info box. Repeatedly planting the same crop type in the same field increases weed growth as a penalty.
- Operation costs for plantings are displayed more clearly in the info box.
- Plantings will fail if they lose all health. A popup will notify you when the harvest is lost.
WARNING: Your old save games may encounter issues with this version due to the significant changes. Since the game is still in early access, we cannot guarantee that save games will continue to work. We will set up a Steam beta branch where you can access the previous version.