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HumanicaNewsUpdate #12 [0.8.18]: New management tools and performance optimization
In-game event

Update #12 [0.8.18]: New management tools and performance optimization

Humanica · published 27 Apr 2026, 17:01 UTC · build 22977959

All newsPlayers around this dateRead on Steam

Hi everyone!

The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And much more. The detailed changelog is below. Thank you for continuing to play!

From April 27 to May 11, Humanica is on sale with a 20% discount! 

The settlement of GOLO

New:

- Added a demolition tool for buildings by area.

- Added a priority change tool by area.

- Added copying of settings between buildings, including storage filters and recipes settings.

- Building settings are now copied on upgrade.

- Priority can now be changed for landscape editing (currently only via the new tool).

- Performance optimization for CPU and GPU. On large maps, framerate increased by 50% or more.

- Significant save loading speed optimization. On large maps, loading time is reduced by 70% or more.

- Resource source priority now works for gatherers.

- Buildings, resources, and creatures are now highlighted when selected.

- Added tooltips and notifications for resources that can only be gathered by settlers of certain professions (fish, boulders, veins).

- The roadmap can now be viewed in the main menu.

Balance:

- Slightly increased the generation chance of copper ore piles, wild wheat, and wild cabbage.

Fixes:

- When changing the planted crop in garden beds, planting of the previous crop is now interrupted. The same applies to recipes in production buildings.

- A settler no longer instantly loses their job if they are evicted from their home for any reason.

- Pressing the "to battle" button no longer affects archers who have already occupied towers.

- Fixed hitboxes on growing trees, making them easier to select.

- Fixed a bug: residents did not always respond to commands to run to a point.

- Fixed a bug: hunters carrying a carcass were not interrupted after pressing the "to battle" button.

- Fixed the visual of plants in garden beds. Planted seedlings are now more clearly visible.

- Fixed a bug: after map regeneration, the camera control tutorial task would trigger again.

- Fixed a bug: recipe states in a building were incorrectly restored after the building burned down with the "Automatic Reconstruction" law approved.

- Fixed a bug: key rebinding stucked after reopening the settings window.

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