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UrbexNewsUrbex DEMO is live!
Community

Urbex DEMO is live!

Urbex · published 11 Apr 2026, 10:44 UTC

All newsPlayers around this dateRead on Steam

What's new

New item - Magic hat Conjures a magic hat to the ground, creating an area where everyone's backpacks and submarine parts are magically extracted without the need to travel to the submarine - especially valuable in co-op and higher difficulties.

Cardboard Fortress - Gamba The garage section of the cardboard fortress has been transformed and fully opened into a spin-2-win arcade aka inner gambler's wet dream. The Crab-o-mat and Wheel of Misfortune are waiting to bless you or harm you!

Asylum map changes The whole entry area of the Asylum map has been enriched - instead of 1 entrance into the map, you now have 3, allowing for better avoidance of enemies, eliminating the single biggest chokepoint of the map and faster access to multiple areas and pathways across the map.

Proximity madness

  • when players are too far from anyone else in the team for too long, their madness meter now continuously rises up

  • doesn't apply to single-player / 1-player sessions

Madness Bar UI

  • minimum madness threshold is now clearly displayed to avoid confusion when popping sanity pills

Balancing

  • rebalanced prices of shop items

  • reduced quotas for single players

  • increased quota scaling for each extra player

  • reduced quota for first difficulty by 20%

  • reduced damage and madness caused by enemies on first difficulty by 25%

Bugfixes

  • various navmesh fixes

  • cardboard fortress colliders fix

  • asylum interior & exterior colliders fix

  • asylum exterior grass hiding spots fix

  • various stuck SFX fix

Easter eggs

This one(s) you're going to have to find out yourselves.

More from Urbex

Other announcements

All news
In-game event27 Apr 2026Your feedback = DONE!📢 QUICK DEMO PATCH 📢 Heeeello everyone! We listened to your feedback and did some quick changes to the game, difficulty scaling and some hotfixes for the bugs! Most of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics. NEW MECHANIC - Enemy amount scaling The amount of en…