Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DesecratorsNewsDesecrators 1.0.6
In-game event

Desecrators 1.0.6

Desecrators · published 2 Apr 2026, 12:51 UTC · build 22619776

All newsPlayers around this dateRead on Steam

This update includes all changes from the beta branch.

Changelist:

  • Added language setting to Interface menu
  • Added localisation for:
    - German
    - French
    - Spanish
    - Portugese
    - Russian
  • Added clientside pickup handling:
    - Pickup physics are now simulated locally on each client
    - Ship pickup attraction is now enabled in coop
    - Dynamic pickups (e.g. shield, ammo) are now instanced per player
  • Network improvements:
    - Added clientside hit detection for all projectile weapons
    - Improved mine interpolation
    - Improved pickup interpolation
    - Improved ship interpolation
    - Reduced ship jitter at high latency
    - Improved enemy AI handling for high latency players
    - Improved pickup collection prediction for clients
  • Reworked coop enemy scaling
  • Adjusted player colours for better visibility
  • Improved player and rival model visibility
  • Player projectiles now pass through other player ships
  • Reduced Bubblebomb ammo rate 0.5 -> 0.3
  • Secrets are now more dangerous on Hazard 4 and 5
  • Adjusted Hazard 5 rival spawn counts
  • Rival credits reward now scales with raid difficulty
  • Adjusted coop enemy scaling
  • Increased push force for boosting players vs. enemies
  • Players now now get a free spawn on first join in Gauntlet mode
  • Added map open/close sounds for other players
  • Level map now shows weapon pickups
  • Level map now shows discovered secret rooms in a different color
  • Added new feedback for when all alive rivals are defeated
  • Added player kick and ban menu for hosts
  • Added server status messages
  • Increased max controller axis rate
  • Improved mouse polling at high frame rates
  • Fixed splash damage not applying armor penetration
  • Fixed cartographer spawning in meltdown secrets
  • Fixed secret buttons spawning in meltdown secrets
  • Fixed meltdown secret distance estimation not treating anomaly rooms correctly
  • Fixed clients losing credits when disconnecting while dead
  • Fixed beam projectile desync when spectating
  • Fixed player respawning not selecting player who died first
  • Fixed mine positions sometimes desynching for clients
  • Fixed client missing impact FX for static objects
  • Fixed breakable object damage FX desync for clients
  • Fixed rare mine spawning out of bounds issue
  • Fixed mine desync for late joining clients
  • Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
  • Fixed secrets appearing in anomaly rooms
  • Fixed rare large room entrance misalignment
  • Fixed HUD warning triggering from allied mines
  • Fixed a possible player ammo desync
  • Fixed projectile reflection not correctly selecting the nearest target
  • Fixed rare issue where phantom walls would not trigger correctly from gold pickups
  • Fixed projectile trap firing patterns being out of sync for clients
More from Desecrators

Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…