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ETHYRIALNewsSteam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements
Major update

Steam Patch 2.21.2026 - New Features, Combat & Balance & UI Improvements

ETHYRIAL · published 21 Feb 2026, 20:03 UTC

All newsPlayers around this dateRead on Steam

New Features

• Craft Trade Window: Players can right-click another player and select "Request Craft" to open a special trade window where the requester provides materials + coin tip, and if the crafter has learned a matching recipe and is near a crafting station, the item is crafted instantly and delivered to the requester.

• Fire Map Boss: Chisme put together an EPIC new map boss encounter for you - fight Sintirah, a calamitous Fire Elemental!

• Companion Spell Autocast: Companions can now automatically cast their assigned spells, reducing micromanagement during combat

• Juiced Up Farm Cart:Clebarius cooked on an updated Farm Cart model for you guys

• Monster/Player Render Range Extension: Testing a further render distance (35 tiles) for dynamic entities - if this ends up degrading performance, reducing render range in settings will solve while we continue testing

• Spell Queue System: Added spell queueing to massively improve feel of casting spells - this sends cast requests to the server, which 'queues' them rather than forcing you to wait until you're allowed to cast (saves 100-300ms of waiting)

• Database Hot-Reload: Server now supports hot-reloading database content without restart (testing on dev)

• Utility Meters: Added XP/hr and Enemy Threat table tracking to DPS Meter and a timer to track duration since reset

• Combat Log Filters & XP Logging: Skill XP gains now appear in the Log chat tab, and right-clicking the Log tab lets you toggle XP and combat messages on or off

• Quest Tracker Number Alignment: Tracked quests now display numbered markers (1-4) that match the corresponding markers on the minimap and world map • Out of Range Tint: Spells now turn red when you are not in range to cast them

• New Login Screen: Simple login screen just showcasing the skybox a bit

Combat & Balance

• Threat System Improvements: The threat meter now updates twice as fast (every 1s instead of 2s) and instantly refreshes when you switch targets

• Wand Overhaul: Removed the hidden damage reduction modifier - wands now deal the damage visible on the tooltip

• Light Spells: Attempted fixes for light spells breaking / disappearing after a short time

• Spellblade: Supernova slightly buffed; general damage buffs

• Low Level Monster Aggro: Monsters over 10 levels below you should no longer aggro automatically

• Status Effect Final Tick: Fixed status effects not applying their final tick before expiring

• Legendary Weapon Procs: Added 1-second internal cooldown to legendary weapon proc effects to prevent recursive procs

• Mana Potions: Ensured that mana regen will begin immediately instead of delayed

• Healing in Combat Logs: Healing events now appear in combat log output

• Taunts: Updated to 10 range

• Infuser: Spells updated to 10 range

• Shadowcaster: Shadowform mana cost multipliers reduced 25%. Shadowbolt cast time reverted to .5s in Shadowform

• Ranger: Reduced CD and Increased Charge Multiplier on Spirit Shot. Reduced CD of Spiritlife Arrow

• Illusionist: Mana leech on Energy Surge

• Duskbow: Dark Retreat is now a 5-tile teleport

• Demon Knight: Demonic Retribution should now properly give XP for damage dealt

• Guardian: Barbed Shield should now properly give XP for damage dealt

Items & Crafting

• Legendary Items: Legendaries no longer lose durability

• Crystallized Hearts: Updated hearts to prevent consumption when the minipet has been learned

• New Blueprints: Added 15 new artifact blueprints to the master researcher

• Removed [Attack] Labels: Cleaned up legacy [Attack] naming from items

UI Improvements

• Combat Logging: The combat log now shows damage mitigation breakdowns (armor, resists, absorbs, DR) after incoming damage, logs dodge/block/miss events, and lets you independently toggle offense and defense messages via the Log tab's right-click menu

• Chat Improvements: Smoother fade animation for chat panel

• QuickSlot Support: You can now bind mouse scroll wheel up/down (with optional Ctrl/Shift/Alt modifiers) to quickbar slots, just like you can with keyboard keys and mouse buttons

• Leaderboard Fixes: Resolved leaderboard issues

• Combat State Floating Text: Shows red "Entered Combat" / "Left Combat" floating text on your character when your combat state changes

• Relic Swap Polish: Eliminated the visual double-reload flicker when equipping or swapping relics, making the hotbar transition instant and seamless

• Damage Numbers Performance: Improved performance of floating combat text

• Quest Tracker: Fixes the quest tracker numbers (1, 2, 3, etc.) not updating correctly when you pin or unpin quests, so the displayed numbers and minimap markers always match the actual order

• Camera Roof Occlusion: Camera now properly ignores roof geometry for better indoor visibility

• Entity Info Messages: Updated notification system to fade in text instead of use a typewriter effect

• Map Marker Zoom Scaling: Quest and entity map markers now stay large and readable at maximum zoom levels instead of shrinking to near-invisible dots

Performance

• Projectile Pooling Fix: Fixed projectile and projectile trail object pooling to properly recycle

• Wall Pooling Fix: Fixed wall entity pooling causing visual artifacts (two-pass fix)

• Entity Fade System: Improved entity fade-in/out with additional fixes

• Audio Pool Cleanup: Added proper audio pool clearing to prevent memory leaks

Bug Fixes

• Corpse Fixes: Fixed an issue with WL corpses

• Fixed various client-side issues (chat panel, logger)

• Updated OathBot leaderboard display and settings

• Fixed a bug where exiting the game would corrupt your settings file, causing massive hitching/stuttering when attacking monsters on the next launch

• Infamy gains now display with proper decimal precision (0.10 minimum instead of 0.0), and the "Make Hostile" context menu option is restricted to players only — NPCs can no longer be flagged hostile

• Fixed a bug where the character was invisible during the character creation process

• Fixed corpse loot sparkle effects not cleaning up properly for nearby players

• Fixed teleported entities not re-pathing correctly after teleport

• Fixed movement desyncs with entity model corrections

• Fixed spellbook slot and spell item display issues • Fixed condition slot UI rendering

• Fixed a bug where changing floors via stairs or ladders could cause the new floor to never render, locking autorun and requiring Alt+F4

• Fixed ghost XP globes that never disappear, a server memory leak on player disconnect, and a potential crash during level-up animations

• Fixed pet/companion health bar frames permanently disappearing when the pet teleported back to the player due to distance

• Fixed weapon visual effects being applied multiple times on weapons with multiple submeshes, causing stacked/overly bright effects

If you're having a blast in Ethyrial, recruit a friend!

-Team OG

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