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Signal LostNewsSignal Lost Demo Update Pass 1
Game update

Signal Lost Demo Update Pass 1

Signal Lost · published 7 Feb 2026, 17:39 UTC

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Hello Spacers, I'm Dimitris (The second one) I'm the developer of Signal Lost.We would like to thank all of you for playing our demo so far and providing incredibly valuable feedback as well as bug reports. Continuing, we'll be updating the demo to fix the bugs you've brought to our attention and implement user feedback.This is the first Update Pass for the demo, which includes a fix for a notorious bug that wouldn't let players experience the demo past the tutorial sequence. (A player had found a fix for this particular bug, by closing the game & upon startup pressing continue). Further more we're planning a second Demo update in February that includes a lot more improvements and polishes.To stay in the loop join our Discord.

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Major update18 Aug 2026Demo UpdateHello everyone, These last few months we've been very busy. Working close with our play testers (friends) and implementing a lot of polish and desired features into the game. We've updated the DEMO for SIGNAL LOST with the latest internal version of the game. What this means is that what you see in the demo more accurately represents what the release of the game will look like. Some changes tha…In-game event1 Mar 2026Quality Of Life UpdateHello Spacers, I'm Dimitris (The second one) once again. First of all I would like to thank all of you for your valuable feedback, it's important that such things are heard and passed down to us. I took the time to read through the recent forum posts on the SIGNAL LOST DEMO . Thus, we've added the following requested Quality Of Life features listed below. 1) Intro Skipping You can now skip both…In-game event23 Feb 2026Demo Update Pass 2Hello Spacers, I'm Dimitris (The second one) once again. The second pass update for the Demo is finally live and in time for Steam's Next Fest. We've included some community feedback and more features into the Demo as well as bug fixes. Interaction Highlighter : Now when you hover your mouse over an interactable object there will be a blue rim indicator around the object (similar to when you se…