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Frostpunk 2NewsHotfix 1.5.2
Game update

Hotfix 1.5.2

Frostpunk 2 · published 17 Dec 2025, 12:57 UTC · build 21220512

All newsPlayers around this dateRead on Steam

Hello Citizens,

We’re back with massive list of fixes this time. Most of them address issues you’ve reported recently. Thank you for your ongoing feedback and for the overwhelmingly positive reception of the DLC!

Patch Notes:

Interface

  • [Fractured Utopias] Added tooltips with requirements information to ‘Enact Utopia’ buttons in Faction menus

  • [Fractured Utopias] Added option to ‘Decline’ Faction quest when using Controller

  • [Fractured Utopias] Utopia menus are no longer available for Contained Factions

  • [Fractured Utopias] Fixed Plague Naming modal not being displayed when using Controller

  • [Fractured Utopias] Changed color and text capitalization during Utopia Cinematic

  • [Fractured Utopias] Fixed mismatched information between effects and amount of required Imperial Academies in Mementos resource tooltip

  • [Fractured Utopias] Faction Hubs now use separate colors for outlines markings

  • [Fractured Utopias] Fixed {Boss} tag being visible in one of the Plague Tale quests

  • [Fractured Utopias] Fixed few cases of missing icons 

  • Fixed Deposit trackers not being visible in Colonies 

  • Fixed text wrapping in Idea Tree menu when using Controller

  • Fixed parallax effect in Big Lens for Colony Ending 

  • Fixed warning modal interaction in Scenario Menu when using Skip Prologue option with Controller

  • Fixed incorrect modifier information being displayed in Outpost tooltip when ‘Frontier Footholds’ Law is active

  • Fixed ESC keybind not working after closing Heatmap mode

  • Fixed Centrist Laws being incorrectly displayed when using save files created prior to 1.5 Update

  • Improved navigation in Faction menus

  • New maps have now distinguished marking in Utopia Builder menu

Gameplay

  • [Fractured Utopias] Fixed massive population increase when completing Legionnaires Hub Consequence Arc

  • [Fractured Utopias] Removed Cold modifier that was applied to Districts adapted to Legionnaires 

  • [Fractured Utopias] Fixed Venturers Core Bounty ability refunding all stockpile cost upon completion

  • [Fractured Utopias] Fixed Venturers 'Industry Financiers' trait effect being applied to all Districts and Buildings

  • [Fractured Utopias] Fixed Technocrats Hubs proximity effect not working on Main District on Hanging Rock and Dreadnought maps

  • [Fractured Utopias] Fixed Overseers Utopia introduction quest soft-block, when all Mementos deposits were depleted before Imperial Academy is constructed

  • [Fractured Utopias] Icebloods ‘Resource Hunt’ ability no longer has possibility to gather Cores during ‘Depleted Cores’ Tale

  • [Fractured Utopias] Fixed Bohemians ‘Rubble Fairs’ effect being applied to all Districts

  • [Fractured Utopias] Fixed possibility of Faction War being spawned when any Plague Event is currently active in the City

  • [Fractured Utopias] Fixed case of too many Rallies Lenses and Quests being started at the same time during Plague Tale

  • [Fractured Utopias] Fixed global Vaccinate ability not being available in Colonies

  • [Fractured Utopias] Fixed deaths from Virus not being counted towards Beacon of Hope quest

  • [Fractured Utopias] Detainees Community no longer has ‘Promise’ Community action available during Plague Tale

  • [Fractured Utopias] Archeology Hub no longer has access to ‘Insulate’ ability

  • [Fractured Utopias] Goods Emporium proximity effect no longer lowers output of Automated Workforce Factory

  • ‘Heat Homes’ Community Action is no longer available to Icebloods

  • Fixed ‘Depleted Cores’ Tale main quest not being occasionally completed when activating IEC Core Factory Site

  • Fixed possibility of Faction not being fully dissolved after Faction War

  • Proteans no longer come back after being banished from the City

  • Added resource variants to Forsaken Valley and Jagged Bay maps

  • Increased Legionnaires Ability prefabs production from 2 to 8

Art

  • [Fractured Utopias] Fixed Proteans Hub Windows emissives during high Tension

  • [Fractured Utopias] Several changes to artwork used in Ghosts and Lenses

  • [Fractured Utopias] Technocrats Hub elements are no longer visible in Heatmap mode 

  • [Fractured Utopias] Faction Hubs no longer disappear on Frostland View

  • Added Districts snow caps on Low Quality tiles on Consoles

  • Fixed snow flickering when rotating camera during Whiteout on Low Graphics Settings

  • Fixed road visuals on Forsaken Valley map

  • Fixed several issues with Buildings LOD

  • Fixed machines not being visible during frostbreaking on Windswept Peaks Map

Other

  • Fixed occasional issue with DLC content not being available immediately after the game being launched

  • Fixed rare crash on changing District Efficiency Level

  • Fixed issue game objects not being properly cleaned when loading save files multiple times during the same game session

  • Credits update

Stay tuned for the next updates!~ 11 bit studios Team

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