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White KnuckleNewsWhite Knuckle Beta 0.50m & 0.50n
Game update

White Knuckle Beta 0.50m & 0.50n

White Knuckle · published 9 Oct 2025, 15:34 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, just dropping off some hotfixes.

White Knuckle Beta 0.50m

Features and Polish

  • The Interlude 3 Tram sequence is a bit flashier. Enjoy!

  • Added a new music track to the Interlude 3 Tram sequence

  • After some community feedback, Endless Abyss is now available once you beat the Abyss, instead of being locked behind hardmode.

Bugfixes

  • Fixed an error with the Remote that could cause a crash.

  • Fixed the EVA glove applying zero gravity when unequipped, after continuing a save.

  • Fixed (Hopefully) some systems causing the player to fall out of bounds when loading or reviving into I3.

  • Fixed average travel speed not incrementing correctly after runs.

  • Added travel distance to the Logbook.

  • Fixed gap in I1 floor.

  • Fixed your hammer being lost if you revive with Anomalous Bonds and previously dropped it.

  • Fixed some rigging in Deadman's Handle not having correct handhold GEO.

  • Fixed the Pipe Organ-Organ causing players to get stuck.

  • Disks no longer stack off the window in the Bio Backup app.

  • Fixed some grinders in the Chute not dealing damage.

  • Lots of other minor fixes.

White Knuckle Beta 0.50n

  • (Hopefully) fixed the Face not spawning after 10k meters in Iron Knuckle Endless Abyss

  • Fixed Injectors not being sacrificeable

  • Fixed broken lighting on Interlude Lockdown's elevator button.

  • Fixed Lost Pier breaking the floor when it transitions into certain Delta Labs levels.

  • Removed roach spawns after loading into an I3 save.

  • If you have no artifact in your inventory after reviving to Habitation or Pipeworks, the Artifact device will now grant you one once you get there.

  • (Hopefully) fixed a bug which could cause you to fall into the floor in I3 after reviving.

  • Silo doors will no longer kill you during their initial extend phase, only when they slam shut.

In addition, I've worked on some rendering optimizations under the hood, so hopefully anyone on lower end computers will see a small performance boost. Expect more gradual improvements to performance (especially in the Abyss) as we drop more updates and patches, I'm continuing to profile where more intense areas are.

Thanks <3

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Game update21 Jul 2026White Knuckle Beta 0.60hBugfixes & Balance Changes! Changes · Perks · Anomalous Bonds · Anomalous bonds now converts disks to special non-insertable disk trinkets on revive instead of disintegrating them. · Portable Bank · Unlocked earlier in general progression · Now provides a minor temporary movement buff (roughly half of a food bar) whenever you bank a roach. · Readded the old deposit effect. · Overwhelmed · Overw…Game update10 Jul 2026White Knuckle Beta 0.60gHey everyone! Big hotfix coming in with a bunch of QOL changes as well! Changes · Items · Reload/Shoot Pocket Buffer · Your pocket button now is buffered when shooting or reloading sidearms (Handgun, Flaregun, Cryogun), so if pressed it will pocket the first frame it is able. In addition, you can now instantly pocket the handgun before the magazine is ejected to cancel the reload. · Rho Stone ·…Game update30 Jun 2026White Knuckle Beta 0.60fLotsa changes! Some big, some small, lots of fixes too. We've been trying to smash this Nest rare level gen issue and I'm hoping this hotfix does it. We haven't been able to recreate it internally, so if this update somehow doesn't fix it please let us know! Okay, onto the stuff!! Changes · Added a Hunter safety zone to the Pipe Organ Rho altar. · Added dialogue for previously missing item exam…