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OVR ToolkitNewsChangelog for 06-10-2025
Game update

Changelog for 06-10-2025

OVR Toolkit · published 6 Oct 2025, 21:21 UTC · build 20246796

All newsPlayers around this dateRead on Steam

06-10-2025

  • Updated OVR Toolkit's Unity version in par with Unity guidance to prevent a Unity security vulnerability.

  • Implemented new built-in web browser to replace the existing browser. (More modern Chromium, touch scroll support, and hardware acceleration!)

  • Updated wording of the 'SteamVR 105' error on the launcher to include the solution.

Simply writing 'Implemented new built-in web browser' doesn't quite do justice to how much work was involved in this and having it function with the old web API. ^^

For those of you having issues displaying Lumia overlays, this should resolve that issue. Apologies for the issues the outdated browser caused and my slow response to resolving it.

The new browser will, one day, eventually, have an address bar and a dedicated 'Browser' tab in Set Contents to make for easy access and use as a more general web browser.

As always, thanks for your continued support!

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Community12 Sep 2026Can't see your overlays? Blurry overlays?Hi all, The latest SteamVR public branch update has some issue it seems, they've been informed and I'm working to provide them with info from users experiencing these issues. If you're having these issues and would like to help out, feel free to join us on Discord and help perform some testing/provide some log files! For those who just want to use OVR Toolkit without issue... · Turn off 'Sharpe…In-game event3 Sep 2026Changelog for 03-09-202603-09-2026 Added: · Added 'Window toggle' binding settings to Settings > Overlay to select between left hand binding, right hand, both together, or either hand to toggle windows. · Battery levels should now appear when using Standable: Full Body Estimation's upcoming v3.0.5 release. (Thanks StatandableFBE dev for implementing this support at my request!) Changes: · Log files now contain more us…Game update26 Jun 2026Changelog for 26-06-202626-06-2026 · Critical bug fix (Absolutely diabolical oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it) · Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardware…