Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ShujinkouNewsShujinkou Interview with Video Chums
Community

Shujinkou Interview with Video Chums

Shujinkou · published 28 Sep 2025, 04:07 UTC

All newsPlayers around this dateRead on Steam

Shujinkou Interview with Video Chums

We recently had the chance to sit down with A. J. Maciejewski from Video Chums, a Metacritic and Opencritic game news media outlet, to talk about Shujinkou™, the journey of bringing it to life, and what lies ahead. A big thank you to A. J. and the Video Chums team for such a thoughtful conversation!

Read the full interview here:

https://videochums.com/article/julian-rice-on-shujinkou

Here is a summary of the interview:
Video Chums speaks with director Julian Rice about Shujinkou’s ambitious trilogy roadmap, its focus on family-driven storytelling, and the innovative integration of language learning into a classic JRPG framework. Learn how Rice assembled his team, drew inspiration from dungeon-crawling favorites, and shaped Shujinkou into both a massive game & foundation of a much larger saga.

A few highlights:

  • Why language matters: We shared how “aha” moments in Japanese became gameplay systems, from kanji radicals to keigo (honorifics) to character naming.

  • Player impact: Fans have told us that Shujinkou inspired them to start Japanese classes, and in some cases even helped them get jobs in the game industry.

  • Team and leadership: We spoke about the original recruiting process, including reviewing thousands of applications and leading the team while navigating some big personal challenges.

  • Story focus: At its core, the narrative emphasizes family. Genya is just the starting arc, with the trilogy expanding across six nations.

  • Design inspirations: Etrian Odyssey IV and Shin Megami Tensei: Strange Journey Redux influenced how we approached exploration and challenge, with multiple difficulty settings to welcome newcomers.

  • Looking ahead: We also touched on the sequel, which will feature new story arcs, a sharper & quicker pace, deeper kanji systems, and a far shorter development cycle.

A few notable quotes

  • “Genya serves as the stage-setter… while Sabaku raises the stakes.“

  • “If there’s one thread I hope resonates with players, it’s the emphasis on family.”

  • “We aimed for that same sense of depth, with difficulty options so newcomers can enjoy the game.“

  • “Above all, our priority is always to create a video game with a compelling story.“

  • “It’s a world you can live in for 100-250 hours.“

We are very grateful that Video Chums gave us the space and opportunity to talk about both the creative and personal sides of this very intense and fulfilling journey. If you’d like to learn more about where Shujinkou came from and where it’s going next, we encourage you to give the interview a read!

Team @ Rice Games

More from Shujinkou

Other announcements

All news
In-game event14 Sep 2026Patch Notes v1.46Shujinkou v1.46 📊 Leaderboards · Check the Leaderboards menu from the Main Menu by going to the Extras section. Your ranks for various different statistics (26 types!) will be shown! Note that ranks will feel a bit outdated and low in total number for some time due to this feature being introduced late into release. We will make sure the next game has it all ready to go on launch! · We are aim…In-game event5 Sep 2026Demo Update d1.45Shujinkou Demo d1.45 Bam! We're back, still alive as always, with d1.45 for the thousands of demo players out there! 🔥 This update packs 100+ fixes and improvements implemented over the past few months. If you’ve been curious about Shujinkou but haven’t quite been ready to jump in, this is a great time to give the demo a fresh try and see how the game feels for yourself. ❤️ ⭐️ Additional Notes…Esports4 Sep 2026Shujinkou Arrives on the Mac App Store & Epic Games Store on September 9th!Shujinkou Arrives on the Mac App Store & Epic Games Store on September 9th! Shujinkou is expanding to two new storefronts on September 9! After an incredible journey here on Steam and across consoles like the Nintendo Switch and PlayStation 5, we’re excited to bring the game to both the Epic Games Store and Mac App Store next week. Shujinkou on the Mac App Store 🍎 We’re also bringing Shujinkou…